/******************************************************************************/
/*                                                                            */
/*                BUBBLE MEMORIES (C) 1995 TAITO CORPORATION                  */
/*                                                                            */
/******************************************************************************/

#include "gameinc.h"
#include "f3system.h"
#include "tc003vcu.h"
#include "tc200obj.h"
#include "savegame.h"		// save/load game routines
#include "sasound.h"

/********************
   BUBBLEM MEMORIES
 ********************/

static struct DIR_INFO bubble_memories_dirs[] =
{
   { "bubble_memories", },
   { "bubblem", },
   { NULL, },
};

static struct ROM_INFO bubble_memories_roms[] =
{
   {   "e21-07.rom", 0x00100000, 0x7789bf7c, 0, 0, 0, },
   {   "e21-02.rom", 0x00200000, 0xb7cb9232, 0, 0, 0, },
   {   "e21-03.rom", 0x00200000, 0x54c5f83d, 0, 0, 0, },
   {   "e21-04.rom", 0x00200000, 0xe5af2a2d, 0, 0, 0, },
   {   "e21-05.rom", 0x00100000, 0x07eab58f, 0, 0, 0, },
   {   "e21-06.rom", 0x00100000, 0x997fc0d7, 0, 0, 0, },
   {   "e21-01.rom", 0x00200000, 0xa11f2f99, 0, 0, 0, },
   {   "e21-12.rom", 0x00040000, 0x34093de1, REGION_ROM2, 0x000000, LOAD_8_16, },
   {   "e21-13.rom", 0x00040000, 0x9e9ec437, REGION_ROM2, 0x000001, LOAD_8_16, },
   {   "e21-18.rom", 0x00080000, 0xd14e313a, 0, 0, 0, },
   {   "e21-19.rom", 0x00080000, 0xbe0b907d, 0, 0, 0, },
   {   "e21-20.rom", 0x00080000, 0x7727c673, 0, 0, 0, },
   {   "e21-21.rom", 0x00080000, 0xcac4169c, 0, 0, 0, },
   {           NULL,          0,          0, 0, 0, 0, },
};

/*
static struct ROMSW_DATA romsw_data_bubble_memories_0[] =
{
   { "Taito Worldwide (Japanese)", 0x01 },
   { "Taito America",              0x02 },
   { "Taito Japan",                0x03 },
   { NULL,                         0    },
};
*/

/*
static struct ROMSW_INFO bubble_memories_romsw[] =
{
   { 0x0FFFFF, 0x03, romsw_data_bubble_memories_0 },
   { 0,        0,    NULL },
};
*/

/**************************
   BUBBLEM MEMORIES JAPAN
 **************************/

static struct DIR_INFO bubble_memories_jp_dirs[] =
{
   { "bubble_memories_jp", },
   { "bubblemj", },
   { ROMOF("bubblem"), },
   { CLONEOF("bubblem"), },
   { NULL, },
};

static struct ROM_INFO bubble_memories_jp_roms[] =
{
   {   "e21-07.rom", 0x00100000, 0x7789bf7c, 0, 0, 0, },
   {   "e21-02.rom", 0x00200000, 0xb7cb9232, 0, 0, 0, },
   {   "e21-03.rom", 0x00200000, 0x54c5f83d, 0, 0, 0, },
   {   "e21-04.rom", 0x00200000, 0xe5af2a2d, 0, 0, 0, },
   {   "e21-05.rom", 0x00100000, 0x07eab58f, 0, 0, 0, },
   {   "e21-06.rom", 0x00100000, 0x997fc0d7, 0, 0, 0, },
   {   "e21-01.rom", 0x00200000, 0xa11f2f99, 0, 0, 0, },
   {   "e21-12.rom", 0x00040000, 0x34093de1, REGION_ROM2, 0x000000, LOAD_8_16, },
   {   "e21-13.rom", 0x00040000, 0x9e9ec437, REGION_ROM2, 0x000001, LOAD_8_16, },
   {    "e21-08.17", 0x00080000, 0x27381ae2, 0, 0, 0, },
   {    "e21-09.18", 0x00080000, 0x6c305f17, 0, 0, 0, },
   {    "e21-10.19", 0x00080000, 0xcdfb58f6, 0, 0, 0, },
   {    "e21-11.20", 0x00080000, 0xdf0eeae4, 0, 0, 0, },
   {           NULL,          0,          0, 0, 0, 0, },
};

static UINT8 *RAM_BG0;
static UINT8 *RAM_BG1;
static UINT8 *RAM_BG2;
static UINT8 *RAM_BG3;
static UINT8 *RAM_BG4;		// PIXEL

static UINT8 *RAM_SCR0;
static UINT8 *RAM_SCR1;
static UINT8 *RAM_SCR2;
static UINT8 *RAM_SCR3;
static UINT8 *RAM_SCR4;		// PIXEL

static UINT32 SCR0_XOFS;
static UINT32 SCR1_XOFS;
static UINT32 SCR2_XOFS;
static UINT32 SCR3_XOFS;
static UINT32 SCR4_XOFS;		// PIXEL

static UINT32 SCR0_YOFS;
static UINT32 SCR1_YOFS;
static UINT32 SCR2_YOFS;
static UINT32 SCR3_YOFS;
static UINT32 SCR4_YOFS;		// PIXEL

static UINT8 *GFX_BG0;
static UINT8 *GFX_BG0_SOLID;

static UINT8 *GFX_SPR;
static UINT8 *GFX_SPR_SOLID;

static UINT8 default_eeprom_world[] = {
  0x41,0x54,0x54,0x49,0x03,0x4f,0x31,0x30,0x30,0x31,0x01,0xe0,0x12,0x11,0x00,
  0x30,0x00,0x00,0x04,0x02,0xf7,0xff,0x12,0x22,0x00,0x00,0x00,0x00,0x00,0x00,
  0xe7,0x6c };

static UINT8 default_eeprom_jp[] = {
  0x41,0x54,0x54,0x49,0x01,0x4f,0x31,0x30,0x30,0x31,0x01,0xe0,0x11,0x11,0x00,
  0x30,0x00,0x00,0x03,0x02,0xf7,0xff,0x12,0x22,0x00,0x00,0x00,0x00,0x00,0x00,
  0xeb,0x6c };

void LoadBubbleMemories(int version)
{
   int ta,tb,tc;

   RAMSize=0x80000;

   if (version == 0) {
     default_eeprom = default_eeprom_world;
     default_eeprom_size = sizeof(default_eeprom_world);
   } else {
     default_eeprom = default_eeprom_jp;
     default_eeprom_size = sizeof(default_eeprom_jp);
   }
   if(!(RAM=AllocateMem(0x80000))) return;
   if(!(ROM=AllocateMem(0x200000))) return;
   if(!(GFX=AllocateMem(0x64AB00+0x3C2300))) return;

   GFX_BG0 = GFX+0x64AB00;
   GFX_SPR = GFX+0x000000;

   tb=0;
   if(!load_rom("e21-02.rom", ROM, 0x192AC0)) return;	// 16x16 SPRITES ($64AB)
   for(ta=0;ta<0x192AC0;ta++){
      GFX[tb++]=ROM[ta]&15;
      GFX[tb++]=ROM[ta]>>4;
      tb+=2;
   }
   tb=2;
   if(!load_rom("e21-01.rom", ROM, 0x192AC0)) return;	// 16x16 SPRITES
   for(ta=0;ta<0x192AC0;ta++){
      GFX[tb++]=ROM[ta]&15;
      GFX[tb++]=ROM[ta]>>4;
      tb+=2;
   }

   tb=0;
   if(!load_rom("e21-07.rom", ROM, 0xF08C0)) return;	// 16x16 TILES ($3C23)
   for(ta=0;ta<0xF08C0;ta+=2){
      GFX_BG0[tb++]=ROM[ta]&15;
      GFX_BG0[tb++]=ROM[ta]>>4;
      GFX_BG0[tb++]=ROM[ta+1]&15;
      GFX_BG0[tb++]=ROM[ta+1]>>4;
      tb+=4;
   }
   tb=4;
   if(!load_rom("e21-06.rom", ROM, 0xF08C0)) return;	// 16x16 TILES
   for(ta=0;ta<0xF08C0;ta+=2){
      GFX_BG0[tb++]=ROM[ta]&15;
      GFX_BG0[tb++]=ROM[ta]>>4;
      GFX_BG0[tb++]=ROM[ta+1]&15;
      GFX_BG0[tb++]=ROM[ta+1]>>4;
      tb+=4;
   }
   tb=0;
   if(!load_rom("e21-05.rom", ROM, 0xF08C0)) return;	// 16x16 TILES (MASK)
   for(ta=0;ta<0xF08C0;ta+=2){
      tc=ROM[ta];
      GFX_BG0[tb+7]|=((tc&0x80)>>7)<<4;
      GFX_BG0[tb+6]|=((tc&0x40)>>6)<<4;
      GFX_BG0[tb+5]|=((tc&0x20)>>5)<<4;
      GFX_BG0[tb+4]|=((tc&0x10)>>4)<<4;
      GFX_BG0[tb+3]|=((tc&0x08)>>3)<<4;
      GFX_BG0[tb+2]|=((tc&0x04)>>2)<<4;
      GFX_BG0[tb+1]|=((tc&0x02)>>1)<<4;
      GFX_BG0[tb+0]|=((tc&0x01)>>0)<<4;
      tb+=8;
   }

   GFX_BG0_SOLID = MakeSolidTileMap16x16(GFX_BG0, 0x3C23);
   GFX_SPR_SOLID = make_solid_mask_16x16(GFX_SPR, 0x64AB);

   // Setup 68020 Memory Map
   // ----------------------

   AddF3MemoryMap(0x200000);

   RAM_BG0=RAM+0x30000;
   RAM_BG1=RAM+0x32000;
   RAM_BG3=RAM+0x34000;
   RAM_BG2=RAM+0x36000;
   RAM_BG4=RAM+0x50000;

   RAM_SCR0=RAM+0x6A000;
   RAM_SCR1=RAM+0x6A002;
   RAM_SCR3=RAM+0x6A004;
   RAM_SCR2=RAM+0x6A006;
   RAM_SCR4=RAM+0x6A018;

   SCR0_XOFS=(0xFFD8)<<6;
   SCR1_XOFS=(0xFFDC)<<6;
   SCR3_XOFS=(0xFFE0)<<6;
   SCR2_XOFS=(0xFFE4)<<6;
   SCR4_XOFS=(0x0029-1)<<0;

   SCR0_YOFS=(0xFFFF)<<7;
   SCR1_YOFS=(0xFFFF)<<7;
   SCR3_YOFS=(0xFFFF)<<7;
   SCR2_YOFS=(0xFFFF)<<7;
   SCR4_YOFS=(0x001F-1)<<0;

   if(!load_rom_index(12, RAM, 0x80000)) return;
   for(ta=0;ta<0x80000;ta++){
      ROM[(ta<<2)+0]=RAM[ta];
   }
   if(!load_rom_index(11, RAM, 0x80000)) return;
   for(ta=0;ta<0x80000;ta++){
      ROM[(ta<<2)+1]=RAM[ta];
   }
   if(!load_rom_index(10, RAM, 0x80000)) return;
   for(ta=0;ta<0x80000;ta++){
      ROM[(ta<<2)+2]=RAM[ta];
   }
   if(!load_rom_index(9, RAM, 0x80000)) return;
   for(ta=0;ta<0x80000;ta++){
      ROM[(ta<<2)+3]=RAM[ta];
   }

   // 68000 code
   M68000ROM = load_region[REGION_ROM2];
   //WriteWord68k(&ROM[0x199b4],0x4e71); // Hack from mame ??!
   //save_file("rom.dat",M68000ROM,0x40000);
   if(!(PCMROM=AllocateMem(0x800000))) return;
   load_be("e21-03.rom",PCMROM,0x200000);
   load_be("e21-04.rom",PCMROM+0x400000,0x200000);
   max_banks_this_game=3; //=memory_region_length(REGION_SOUND1)/0x400000;

   memset(RAM+0x00000,0x00,0x80000);
   memset(RAM+0x69000,0xFF,0x01000);

   // EEPROM HACKS
   // ------------

   WriteWord68k(&ROM[0x103DBC],0x7F00);		//	raine	#$00 <read eeprom>
   WriteWord68k(&ROM[0x103DBE],0x4E75);		//	rts

   WriteWord68k(&ROM[0x103E38],0x7F01);		//	raine	#$01 <write eeprom>
   WriteWord68k(&ROM[0x103E3A],0x4E75);		//	rts

   // SPEED HACKS
   // -----------

   WriteWord68k(&ROM[0x100A5E],0x7F02);		//	raine	#$02 <stop cpu>
   WriteWord68k(&ROM[0x100A60],0x4E71);		//	nop
   WriteWord68k(&ROM[0x100A62],0x4E71);		//	nop

   WriteWord68k(&ROM[0x100906],0x4EF9);		//	jmp	$FF000
   WriteLong68k(&ROM[0x100908],0x000FF000);	//

   WriteLong68k(&ROM[0x0FF000],0x526D8124);	//	addq	#1,(-32476,a5)
   WriteWord68k(&ROM[0x0FF004],0x7F02);		//	raine	#$02 <stop cpu>

   WriteWord68k(&ROM[0x0FF006],0x4EF9);		//	jmp	$E98F8
   WriteLong68k(&ROM[0x0FF008],0x001008FC);	//

   F3SystemEEPROMAccess=&F3SysEEPROMAccessMode1;


   set_colour_mapper(&col_map_xxxx_xxxx_rrrr_rrrr_gggg_gggg_bbbb_bbbb);
   InitPaletteMap(RAM+0x60000, 0x200, 0x40, 0x8000);

   // Init tc0003vcu emulation
   // ------------------------

   tc0003vcu.RAM	= RAM+0x20000;
   tc0003vcu.mapper	= &Map_24bit_xRGB;
   tc0003vcu.bmp_x	= 64;
   tc0003vcu.bmp_y	= 64;
   tc0003vcu.bmp_w	= 320;
   tc0003vcu.bmp_h	= 224;
   tc0003vcu.scr_x	= 0;
   tc0003vcu.scr_y	= 0;

   // Init tc0200obj emulation
   // ------------------------

   tc0200obj.RAM	= RAM+0x20000;
   tc0200obj.RAM_B	= RAM+0x28000;
   tc0200obj.GFX	= GFX_SPR;
   tc0200obj.MASK	= GFX_SPR_SOLID;
   tc0200obj.bmp_x	= 64;
   tc0200obj.bmp_y	= 64;
   tc0200obj.bmp_w	= 320;
   tc0200obj.bmp_h	= 224;
   tc0200obj.mapper	= &Map_24bit_xRGB;
   tc0200obj.tile_mask	= 0x7FFF;
   tc0200obj.ofs_x	= 0-0x2E;
   tc0200obj.ofs_y	= 0-0x1F;

   tc0200obj.cols	= 16;

   init_tc0200obj();

   init_f3_system_ioc(F3_IOC_2P_3BUTTON);

   init_m68k();
   setup_sound_68000();
}

static void LoadBubbleMemoriesw(void) {
  LoadBubbleMemories(0);
}

static void LoadBubbleMemoriesj(void) {
  LoadBubbleMemories(1);
}

void ClearBubbleMemories(void)
{
   save_eeprom();

   #ifdef RAINE_DEBUG
      save_debug("ROM.bin",ROM,0x200000,0);
      save_debug("RAM.bin",RAM,0x080000,0);
      //save_debug("GFX.bin",GFX,0x64AB00+0x3C2300,0);
   #endif
}

void DrawBubbleMemories(void)
{
   int x,y,ta,zz,zzz,zzzz,x16,y16;
   UINT8 *MAP;

   ClearPaletteMap();

   // Init tc0003vcu emulation
   // ------------------------

   tc0003vcu_layer_count = 0;

   if(check_layer_enabled(f3_bg0_id)){
   //if((RAM[0x46700]&0x20)==0){
   MAKE_SCROLL_1024x512_4_16(
      (ReadWord68k(&RAM_SCR0[0])-SCR0_XOFS)>>6,
      (ReadWord68k(&RAM_SCR0[8])-SCR0_YOFS)>>7
   );

   START_SCROLL_1024x512_4_16(64,64,320,224);

      MAP_PALETTE_MAPPED_NEW(
               ReadWord68k(&RAM_BG0[zz])&0x1FF,
               32,        MAP
            );

      switch(RAM_BG0[zz]&0xC0){
      case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP);        break;
      case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP);  break;
      case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP);  break;
      case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[(ReadWord68k(&RAM_BG0[zz+2])&0x3FFF)<<8],x,y,MAP); break;
      }

   END_SCROLL_1024x512_4_16();
   //}
   }

   if(check_layer_enabled(f3_bg1_id)){
   //if((RAM[0x46500]&0x20)==0){
   MAKE_SCROLL_1024x512_4_16(
      (ReadWord68k(&RAM_SCR1[0])-SCR1_XOFS)>>6,
      (ReadWord68k(&RAM_SCR1[8])-SCR1_YOFS)>>7
   );

   START_SCROLL_1024x512_4_16(64,64,320,224);

      ta=ReadWord68k(&RAM_BG1[zz+2])&0x3FFF;
      if(ta!=0){

      MAP_PALETTE_MAPPED_NEW(
               ReadWord68k(&RAM_BG1[zz])&0x1FF,
               32,        MAP
            );

      if(GFX_BG0_SOLID[ta]==0){
         switch(RAM_BG1[zz]&0xC0){
         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      else{
         switch(RAM_BG1[zz]&0xC0){
         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      }

   END_SCROLL_1024x512_4_16();
   //}
   }

   if(check_layer_enabled(f3_bg2_id)){
   //if((RAM[0x46300]&0x20)==0){
   MAKE_SCROLL_1024x512_4_16(
      (ReadWord68k(&RAM_SCR2[0])-SCR2_XOFS)>>6,
      (ReadWord68k(&RAM_SCR2[8])-SCR2_YOFS)>>7
   );

   START_SCROLL_1024x512_4_16(64,64,320,224);

      ta=ReadWord68k(&RAM_BG2[zz+2])&0x3FFF;
      if(ta!=0){

      MAP_PALETTE_MAPPED_NEW(
               ReadWord68k(&RAM_BG2[zz])&0x1FF,
               32,        MAP
            );

      if(GFX_BG0_SOLID[ta]==0){
         switch(RAM_BG2[zz]&0xC0){
         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      else{
         switch(RAM_BG2[zz]&0xC0){
         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      }

   END_SCROLL_1024x512_4_16();
   //}
   }

   if(check_layer_enabled(f3_bg3_id)){
   //if((RAM[0x46100]&0x20)==0){
   MAKE_SCROLL_1024x512_4_16(
      (ReadWord68k(&RAM_SCR3[0])-SCR3_XOFS)>>6,
      (ReadWord68k(&RAM_SCR3[8])-SCR3_YOFS)>>7
   );

   START_SCROLL_1024x512_4_16(64,64,320,224);

      ta=ReadWord68k(&RAM_BG3[zz+2])&0x3FFF;
      if(ta!=0){

      MAP_PALETTE_MAPPED_NEW(
               ReadWord68k(&RAM_BG3[zz])&0x1FF,
               32,        MAP
            );

      if(GFX_BG0_SOLID[ta]==0){
         switch(RAM_BG3[zz]&0xC0){
         case 0x00: Draw16x16_Trans_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Trans_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Trans_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Trans_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      else{
         switch(RAM_BG3[zz]&0xC0){
         case 0x00: Draw16x16_Mapped_Rot(&GFX_BG0[ta<<8],x,y,MAP);        break;
         case 0x40: Draw16x16_Mapped_FlipY_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0x80: Draw16x16_Mapped_FlipX_Rot(&GFX_BG0[ta<<8],x,y,MAP);  break;
         case 0xC0: Draw16x16_Mapped_FlipXY_Rot(&GFX_BG0[ta<<8],x,y,MAP); break;
         }
      }
      }

   END_SCROLL_1024x512_4_16();
   //}
   }

   if(check_layer_enabled(f3_bg6_id)){
   zzz=0-((ReadWord68k(&RAM_SCR4[0])-SCR4_XOFS)>>0);
   zzzz=((zzz&0x1F8)>>3)<<10;			// X Offset (16-1024)
   x16=7-(zzz&7);				// X Offset (0-15)
   zz=17-((ReadWord68k(&RAM_SCR4[2])-SCR4_YOFS)>>0);
   zz&=0xFF;					// Y Offset (0-255)
   zzzz+=zz<<2;					// Y Offset (0-255)

   zzzz&=0xFFFF;

      MAP_PALETTE_MAPPED_NEW(
               0x10,
               16,        MAP
            );

   if(zz<=48){

   for(x=56+x16;x<(320+64);x+=8){
      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM_BG4[zzzz],x,64+16,208,MAP);
      zzzz=(zzzz+0x400)&0xFFFF;
   }

   }
   else{

   for(x=56+x16;x<(320+64);x+=8){
      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM_BG4[zzzz],x,64+16,256-zz,MAP);
      Draw8xH_Trans_Packed_Mapped_Column_FlipY_Rot(&RAM_BG4[zzzz+((256-zz)<<2)-0x400],x,64+16+(256-zz),208-(256-zz),MAP);
      zzzz=(zzzz+0x400)&0xFFFF;
   }

   }

   }


   render_tc0200obj_mapped_f3system();

   if(check_layer_enabled(f3_bg5_id)){
      f3video_render_fg0();
   }
}

static struct VIDEO_INFO bubble_memories_video =
{
   DrawBubbleMemories,
   320,
   224,
   64,
   VIDEO_ROTATE_NORMAL,
};

GAME( bubble_memories ,
   bubble_memories_dirs,
   bubble_memories_roms,
   f3_system_inputs,
   NULL,
   NULL,

   LoadBubbleMemoriesw,
   ClearBubbleMemories,
   &bubble_memories_video,
   ExecuteF3SystemFrame_NoInt5,
   "bubblem",
   "Bubble Memories",
   "バブルメモリーズ",
   COMPANY_ID_TAITO,
   "E21",
   1995,
   f3_sound,
   GAME_PLATFORM
);

GAME( bubble_memories_jp ,
   bubble_memories_jp_dirs,
   bubble_memories_jp_roms,
   f3_system_inputs,
   NULL,
   NULL,

   LoadBubbleMemoriesj,
   ClearBubbleMemories,
   &bubble_memories_video,
   ExecuteF3SystemFrame_NoInt5,
   "bubblemj",
   "Bubble Memories (Japan)",
   "バブルメモリーズ (Japan)",
   COMPANY_ID_TAITO,
   "E21",
   1995,
   f3_sound,
   GAME_PLATFORM
);
