[Front Cover] NES-X3-USA ALIEN 3 Licensed by Nintendo for use with the Nintendo Entertainment System® Ljn LTD.® --------------------------------------------------------------------------------------------------------------------- [Page 2} {THE FUTURE IS NOW} As they are propelled through the infinite depths of space, Ripley, Newt and Hicks hypersleep within their cryotubes, unaware that, by the insensitive hand of fate, their long journey is about to be prematurely interrupted.  Also unknown to the hypersleeping Ripley, is the fact that an alien has managed to infest itself within her.  It's 'brain' responding to an unusual malfunction, the ship SULACO ejects the EEV containing the cryotubes. As the SULACO plummets helplessly through space, the EEV is hurled out of its hold and crashes on an isolated section of the mining planet and "penal colony", FIORINA 161.  This is a place so dark, so dreary, so deep in space that it has been forgotten by civilization.  For its inhabitants, salvation seems hopeless. Upon impact, the EEV is seriously damaged and the cryotubes holding Newt and Hicks are shattered, leaving them dead.  Bishop, the android, is shattered and reduced to negative capability, while Ripley is left unconscious, but alive. [Page 3] The planet FIORINA 161 is inhabited by hard-core individuals who are convicts serving time in this maximum security facility.  These outcasts were left on the planet as a maintenance crew.  They are joined in this "other-worldly existence" by a medical officer and to supervisors.  The men are thieves, rapists, murderers...the worst of the worst. Clemens, the medical officer, is able to rescue Ripley and "bring her back to life."  Suspecting that the aliens have followed her to FIORINA 161, Ripley attempts to prover her worst fears are true.  She knows that "The Company," the private corporation that financed her many space explorations, considers the aliens to be an important species and has ordered them not to be harmed.  The "Company" has millions of dollars invested in the "Alien Retrieval Project" which would bring this strain of killing machines back to earth to be used for world domination. [Page 4] Ripley is aware of their devious plan and knows that they must be stopped. Ripley's worst fears have now become true.  She has indeed brought the aliens to FIORINA 161 and they are now growing in number and will eventually find a way to leave this barren planet and make their way to a more populated...more civilized world.  Earth. That thumping...is your heartbeat...as you get set to confront the Alien terror. [Page 5] {LOADING INSTRUCTIONS} 1.  Set up you Nintnedo Entertainment System® as described in the Nintendo      Entertainment System® manual. 2.  Make sure you have the power switch OFF. 3.  Insert the Alien 3 Game Pak as described in you Nintendo Entertainment System® instruction manual. 4.  Turn the power switch ON. IMPORTANT:  You should always make sure that the System is OFF, before you insert or remove the Alien 3 Game Pak. [Page 6] {GETTING OFF TO A QUICK START} YOU HAVE OPTIONS At the Alien 3 title screen, choose options by pressing START on the Nintendo Entertainment System® controller to bring up the Options selections. [Page 7] START - Press any button to begin a new game. Music ON/OFF - Press any button to toggle the sound effect 'on' or 'off'. Sound Effects ON/OFF - Press any button to toggle the sound effects 'on' or 'off'. CONFIGURE (Difficulty levels and Sound samples) Game Mode - Choose to play an EASY, NORMAL, or HARD game. Play Tune - Sample the Alien 3 game music. Play Sound - Sample the Alien 3 game sound effects. [Page 8] {THE TASK AT HAND} {Picture of game screen labeling the following items:  Ammo Meter, Weapon Select, Gun Meter, Score, Time/Prisoners Remaining, Life Meter, and Radar.} [Page 9] YOU CAN NEVER HAVE ENOUGH FIRE POWER Your arsenal of weapons is recorded in the status area at the bottom of the screen.  Use SELECT to view and choose your weapons in the window to the far left.  The 'Ammo' meter is next to your weapon selection.  As you use the ammunition to kill the aliens, it will automatically count down.  The 'Gun' meter registers the rate at which your weapon is heating up.  Keep track of this or your weapon will seize. The 'Score' meter is located to the right of the 'Gun' meter.  The time and the amount of prisoners left to rescue are registered on the meter just under the 'Score' meter. Next, and to the right, you will find Ripley's life meter.  Its energy can be replenished by finding first-aid 'pick ups'.  If you're cautious, these will not be necessary. [Page 10] The radar screen can be found to the far right in the status area.  It will be activated when and if you find batteries to power it.  (See Reconnaissance.) {Picture of Alien} [Page 11] {CHANGE WEAPONS-CHANGE STRATEGY} The Grenade Launcher and the Hand Grenades are so powerful that you will find their result to be more "immediate" than that of the Pulse Rifle or Flame Thrower.  Don't be afraid to "let loose" with your weapons on the aliens.  It's either them or you...and it might as well be them.  Don't give them a second chance. [Page 12] {THE ARSENAL} THE PULSE RIFLE is a primitive, yet effective, rapid fire weapon.  It take multiple shots to eliminate an alien, but who's counting.  Once they're destroyed they stay destroyed.  The pulse rifle has a high capacity and is also good for firing on the run.  It is not terribly powerful, but it is efficient. THE FLAME THROWER is a really nasty weapon.  It fries you enemy to a crisp.  It is a good weapon to use when you are forced to fight in tight quarters.  Just spin around and burn everything in sight.  This weapon is especially effective against cretin aliens, but its up to you to find out which ones. [Page 13] THE GRENADE LAUNCHER is the most powerful weapon in your arsenal.  It combines good range with a high level of damage.  You have to become comfortable with the handling and timing of this weapon! THE HAND GRENADE weapon offers a variety of benefits.  It can be dropped down holes and tossed around corners.  Throw it into a darkened area before risking entry.  Don't forget though, that a grenade has a timer.  Make sure you release it and stand clear before it's too late. [Page 14] {RECONNAISSANCE} Activate the Radar Screen in the lower right-hand corner of the screen by picking up batteries. The prisoners have been separated and isolated.  You can locate them on the Radar Screen, but locating them is not the same as actually reaching them.  This high security facility has been designed in such a way that it includes the most confusing and frustrating "maze like" series of passageways, ladders and tunnels that you will ever see.  You might find that the easiest way to reach a prisoner is not necessarily the shortest way.  Consider all of your options before you run off into the darkness. [Page 15] {YOU MUST ASSUME CONTROL} For best game play, learn the different button functions before you start. UP/DOWN - press to climb ladders, open doors, and access elevators. LEFT/RIGHT - press to walk/crawl.  Press and hold in either direction to run or crawl continuously. SELECT - press to select weapons. START - press to start/pause the game. B BUTTON - press to jump. A BUTTON - press to fire selected weapon. [Page 16] {TIMING IS ESSENTIAL} Each "Stage" must be completed within a certain time period.  Time varies from Stage to Stage.  As you enter a Stage, check the clock...you can continue to check your time as you race form prisoner to prisoner. Search the entire subterranean, mineral ore refinery for hidden aliens, pick-ups and bonus ammunition.  You never know what you'll stumble across as you explore the maximum security work-correctional facility. As you go from Stage to Stage, explore every air shaft, crawl through every tunnel, check inside every cavern.  You know the drill...seek and destroy, but keep alert.  Always.  There is no "time to relax". [Page 17] {SCORING} Increase your score as you make your way through the prison's dark and dreary interior. POINT VALUES: Liberate a prisoner..........150 Destroy an adult alien......50 Destroy a guardian alien..50 Eliminate a face-hugger....30 Blow up a pod.....................30 Collect icon..........................10 [Page 18] {WHAT ARE THESE THINGS?} Adult aliens are very large, very fast and very powerful.  They are killers!  They want to destroy everyone.  Some will attack head-on and others will spit their lethal acid blood at you.  No matter which type you are facing, use extreme caution. The face-huggers are a completely different story.  They are parasites who want to invade your body and use you as a "host" for bringing more aliens into the world.  When they attach themselves you your face, they suck all the Life and Energy out of you. ESCAPING THE GRASP OF THE FACE-HUGGERS To shake them loose, toggle rapidly between the LEFT and RIGHT ARROWS on the Nintendo Entertainment System® controller.  Be fast, because as long as the "hugger" hangs on, you are immobilized and the clock is running down. [Page 19] {THE TIME HAS COME} There is no more time for thought.  It is now time for action.  It might appear to be hopeless, but you still must search everywhere...crawl through every blackened tunnel, jump through every opening in the walls.  You must destroy every hidden alien pod before the beasts have a chance to hatch.  Leave one of these unharmed and you just might be allowing the alien population to start all over again. Take chances if you have to.  Dive into the blackness.  Secret rooms might be holding rewards or hiding dangers, but there is no way of finding out unless you "go for it". Remember it is only you who stands in the way of the aliens' total domination of the planet...and possibly the universe.  You who must put your life on the line.  To bring to an end, once and for all, a creature who has been haunting you for too long.  The aliens must be stopped here.  Stopped now! [Page 20] You must search everywhere.  Jump through the wall, crawl through the black tunnel to reach every secret room.  Destroy every hidden alien pod.  The survival of even one alien could mean that Earth is in danger. Dive into the blackness.  Pick up ammunition in secret rooms.  You have to work blind, but it's worth the bonus. Without you, the aliens will take over.  Remember, they bleed acid - they hunger for humans - they destroy their host.