Date sent: Sat, 12 Oct 1996 00:58:21 -0700 From: randy To: d0p@sofi.ah.dk Subject: lunar pool manual.... (Note spelling errors and typos are not mine) *********************************************************** NOTE FROM NES WORLD. Thanks to randy for typing the lunar Pool manual, but he made one BIG mistake.... he made each line of text way too long. My e-mail program (Pegasus) cuts the lines if they're too long... and do not move the text to the next line. This means there there might be missing some of the manual :( So if you're going to type a manual..... please remember the button called "Enter" ;) - Acey *********************************************************** Lunar Pool by FCI/PONY 1987 NAME OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS [Diagram of controllers] Use Controller 1 for 1 player game Use Controller 1 and 2 for 2 player games Button A Button B- hits the ball Up-Electronic cue stick lengthens Down-Electronic cue stick shortens Right-Electronic cue stick rotates clockwise Left-Electronic cue stick rotates counterclockwise Press the START button when the screen shows the game title to recall the game menu. Press the RECALL button to choose the game you wish to play: 1-Player game, 2-Player game, and Game against the computer. *Press [up or down] in the game menu to choose a round you want to start. *Press [left or right] to choose the friction coefficients (FRICTION). FRICTION ranges from 00 to 255. The smaller the coefficient, the smoother and faster the balls roll. The standard coefficient is 32. When it is 00, the balls do not stop rolling at all GLOSSARY *Cue Ball.....Ball that the player hits. *Pool balls...Numbered balls that are shot into the pocket. *Spare ball...Number of cue balls a player has. This is indicated as "Ball" on the game screen. *Shot.........If you fail to sink one pool ball into the pocket after three consecutive shots, you lose on spare ball. This is indicated by blue blinks on the screen. *Rate.........The rate of the game. If you sink pool balls consecutively, the rate increases. *Friction.....The smaller the number, the higher the speed. Surface smoothness ranges from 00-255. *Power........Power increases when the power lights up. The speed of the cueball is greatest when all power lights are blinking. RULES 1. Start by hitting any pool ball pn the screen. 2. You are given three (3) spare balls to start. You lose one spare ball if 1.]You drop a cue ball into a pocket or 2]if you fail to sink a pool ball after three (3) consecutive shots. You gain one spare ball everytime you clear one screen. You gain one more. 3. If a cue ball lands in the pocket, the game goes back to the previous shot. 4. In a two-player game and a game against the computer, players alternate turns. 5. The game is over when you lose all the spare balls. 6. When you sink a pool ball, you score (RATE) X (the number of the ball)X 10 points, and your rate increases by one point. (*If you also sink the cue ball, you do not gain points.) 7. When you sink two or more balls at one shot, your rate increases further. If you fail, your rate goes back to one (1). 8. When your rate increases 20,25,30,35, or more, you gain a spare ball each time. [Page 6- COMPLIANCE WITH FCC REGULATIONS] [Page 8- 90-Day Limited Warranty F.C.I. Game Paks] [Page 10 Warranty Limitations] [Page 10] WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV Do not use a front or rear projection television with your Nintendo Entertainment System (R) ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projectio