From: Eric Gustafson {1 - cover} MEGA MAN CAPCOMtm Game Pak Instructions Licensed for play on Nintendo Entertainment System {2} A Special Message From CAPTAIN COMMANDO Thank you for selecting exciting and fun-filled MEGA MANtm... one of our exclusive family of computer/home video games from CAPCOM's Captain Commandotm "Challenge Series." MEGA MANtm, created by CAPCOMtm... premier world-wide arcade game designer... features colorful state-of-the-art high resolution graphics. Licensed by Nintendo For Play On The Nintendo Entertainment System CAPCOM and Captain Commando are registered trademarks of CAPCOM U.S.A. INC. Nintendo and Nintendo Entertainment System are registered trademarks of Nlntendo of America Inc. {3} SAFETY PRECAUTIONS Please take time to read the important instructions in this booklet. Observing the step-by-step instructions and complying with the warnings will be your personal guarantee to greater satisfaction over a long period of time. SAFETY PRECAUTIONS 1. Avoid subjecting this high precision GAME PAK to extreme temperature variances. Store at room temperature. 2. Do avoid touching terminal connectors. Keep clean by inserting GAME PAK in protective storage case. 3. Never attempt to disassemble your GAME PAK. 4. Use of thinners. solvents, benzene, alcohol and other strong cleaning agents can damage the GAME PAK. 5. For best results, play the game a distance away from your tele- vision set. 6. Pause for 10-20 minutes after 2 hours or more of continuous game playing. This will extend the performance of your GAME PAK. Nintendo recommends against using a rear projection television with your NES as image retention on the screen may occur. {4} HELPFUL GAME-PLAYING HINTS A thermometer-shaped MEGA MAN "Energy Meter" appearing upper left in game-playing scenes serves to monitor MEGA MAN's power levels. If and when MEGA MAN is bodily struck or hit with enemy projectiles, degrees of energy are lost. Conversely, the player's MEGA MAN power is boosted by winning energy capsules. {picture} 1 UP Adds One Player {picture} Player's life energy increases {picture} Player's weapon energy increases {picture} Yashichi 100,000 points {5} A Magnet Beam will appear during the middle of the Elecman stage. Snare the Magnet Beam to create steps for climbing upward. {picture} Magnet Beam Becomes a step for player The Iceman stage offers real challenge when square-shaped steps quickly appear and disappear on the backdrop. When MEGA MAN's jumps and leaps are timed perfectly, he's able to scale walls and press onward toward defeating empire leader Iceman. Each time MEGA MAN successfully out-duels each of his six foes, he acquires new firepower he will need as MEGA MAN enters final stage seven to defeat evil Dr. Wily. Ah! MEGA MAN must use the newly-acquired armament wisely, for he can use them just once while engaged in battle with Dr. Wily. {6} THE MEGA MAN STORY It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis -- that strange multi-faceted land of robot-like Humanoids. Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near human robot -- MEGA MAN -- proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals: Cutman: Designed to function as a lumberjack. Powerful saw-toothed {picture} Scissorlike instrument protrudes from head, cap- able of gnawing through giant forest timbers Iceman: Impervious to chilling sub-zero tempera- {picture} tures, capable of human like performances under extreme climatic condi- tlons Gutsman: A bulldozing {picture} character capable of lifting and transporting huge boulders Bombman: A real "blast- er" as a heavy duty laborer who uses in- {picture} tensely powerful explo- sives to clear lands for Dr Wright's construction prgects {7} Fireman: Melts and {picture} molds metals with flame- throwing torch flaring from atop his head. Elecman: Dr. Wright's electrifying creation - {picture} planned for conducting electrical operations - even supervising nuclear power plants. {picture} But, with the exception of MEGA MAN, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's Humanoids, now bent on destroying opposition so Dr. Wily could control the world and its resources. Resisting re-programming, MEGA MAN is chosen the defender of the universe and its inhabitants. MEGA MAN dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties. Get ready for some very exciting challenges! {8} HOW TO PLAY NAMES OF CONTROLLER PARTS & OPERATING INSTRUCTIONS Controller *1 -- Moves MEGA MAN in 1 player game. Button A: Press to make MEGA MAN jump. Button B: {picture of NES controller} Press to fire. Control Pad Four Separate Action Tips Each tip is imprinted Pressing any of four tips moves you with letter to show and MEGA MAN in that direction. direction or movement: < MEGA MAN moves left. > MEGA MAN moves right. ^ MEGA MAN leaps upward. v MEGA MAN crouches down. {9} HOW TO PLAY Press START Button Six of MEGA MAN's seven empire enemies will be displayed on the TV/monitor screen. Player selects the character he chooses to challenge by pressing the control pad's tip "R". Re-press START Button To begin encounter with the enemy character selected by the player. Special Feature Every time a key character is defeated by MEGA MAN, the background of enemy's illustration becomes black. When all of Dr. Wily's re- programmed humanoids are eliminated, and all backgrounds appear black. Dr. Wily appears automatically. It is now time for the player to conquer Dr. Wily in this seventh and final stage. {10} DR. WILY'S EVIL EMPIRE LEADERS {picture} {picture} {picture} {picture} Cutman Gutsman Fireman Bombman {picture} {picture} Elecman Iceman {picture} {picture} Dr. Wily Dr. Wright Earn From 50,000 to 100,000 Points Per Victory {11} ENEMY CHARACTERS/POINTS SCORED {picture} Blader 500 Points It appears on Cutman, Gutsman, Elecman and the final stage {picture} Met 500 Points It appears on Gutsman. {picture} Flea 300 Points It appears on Cutman, Bombman and the final stage. {picture} Spine 200 Points It appears on Iceman, Bombman, Fireman, and Elecman stage. {picture} Octopus Battery 300 Points It appears on Cutman, Bombman, Iceman and the final stage. {picture} Screw Bomber 500 Points it appears on Cutman, Bombman, Fireman and the final stage. {12} ENEMY CHARACTERS/POINTS SCORED {picture} Watcher 800 points It appears on Elecman and the final stage. {picture} Peng 500 points It appears on Iceman and the final stage {picture} Killer Bullet 800 points It appears on Bombman, Fireman, and the final stage. {picture} Flying Shell 800 points It appears on Cutman and Bombman stage. {picture} Beak 200 points It appears on Cutman, Bombman, and the final stage. {picture} Bombomb It appears on Bombman and the final stage. {13} ENEMY CHARACTERS/POINTS SCORED {picture} Sniper Joe 5000 points It appears on Bombman stage {picture} Foot Holder It appears on Iceman and the final stage. {picture} Crazy Razy 500 points It appears on Iceman stage. {picture} Picket Man 1500 points It appears on Gutsman stage {picture} Tackle Fire 200 points It appears on Fireman stage {picture} Big Eye 10,000 It appears on Cutman, Gutsman, Iceman, Elecman, and the final stage. {14} ENEMY CHARACTERS/POINTS SCORED {picture} Dr. Wily 200,000 Points It appears on the final stage {15} BONUS SYMBOLS {picture} The player's life energy increases. {picture} The player's weapon energy increases. {picture} 1UP It adds one player. {picture} Magnet Beam The player can create a step to go up. {picture} Yashichi 100,000 points bonus. {16} 90-DAY LIMITED WARRANTY {Legalese} {17} COMPLIANCE WITH FCC REGULATIONS {Legalese} {18} Look For These Popular Arcade-Proven Capcom Game Paks Licensed for play on the Nintendo Entertainment System {picture} {19} WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV Do not use a front or rear projection television with your Nintendo Entertainment System(R) ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information. {bc} PREMIER WORLD-WIDE ARCADE GAME DESIGNER CAPCOMtm 1283-C Old Mountain View/Alviso Road Sunnyvale, CA 94089 Telex: 62916740 FAX: 408/745-7920 800-843-4632 (Outside CA) 408-745-7081 Printed in Japan