Manual re-write by: VmprHntrD (8/21/96) e-mail: kenne002@coyote.csusm.edu This is the manual to the NES game..... Mega Man 2 (from Capcom) [Controlling Mega Man] ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿³ ³³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³³ ³³ ÚÄÄÄ¿ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Nintendo ³³ ³³ ³  ³ ³ SELECT START ³ ³³ ³³ ÚÄÄÄÙ ÀÄÄÄ¿ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ B A ³³ ³³ ³ < O > ³ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ÚÄÄÄÄÄ¿ ³³ ³³ ÀÄÄÄ¿ ÚÄÄÄÙ ³ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ³ ³ÛÛÛÛÛ³ ³ÛÛÛÛÛ³ ³³ ³³ ³  ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÀÄÄÄÄÄÙ ÀÄÄÄÄÄÙ ³³ ³³ ÀÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³³ ³ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ The controls for Mega Man are quite simple, but true mastery takes both practice and skill. Pushing RIGHT and LEFT on the controller moves Mega Man right and left. This works even when he is jumping or falling. REMEMBER THIS! It is a very important feature. Up and DOWN are used for climbing up and down ladders. Anytime the pad is pushed UP and Mega Man is over a ladder, he will immediately start climbing. The A button is used for jumping. The longer you hold the button down, the higher Mega Man will jump. If Mega Man is standing still on a ladder when you try to jump, he will fall. Pushing UP while Mega Man is falling off of a ladder will make him stop falling. The B button is used for shooting. Unlike some super heroes, Mega Man can shoot while he is jumping or falling. The START button is used for changing weapons, using energy crystals, and finding out how many lives you have left. It is also a convenient way to pause the game. Choose NEXT to look at the second screen. Use the UP and DOWN arrows to select the weapon you want and push START again to return to the game. For more information on this function, see the WEAPONS section of this manual. Be careful; if you push START while on a ladder, Mega Man will fall off the ladder when you return to the game. Once final note: When Mega Man is damaged, he is invulnerable for a second or two. Take advantage of this time to get past tough opponents. [Energy] In the upper left hand corner of the game screen is an energy meter. This shows how many more points of damage Mega Man is capable of absorbing. When the meter reaches zero points, one Mega Man life will be lost. There are a number of objects that Mega Man can find that will increase his energy. There is an energy pellet and an energy ball. These add a little energy and a lot of energy respectively. There is also an energy crystal. This is a full load of energy that Mega Man can carry around with his weapons and use whenever he is running low on juice. This is accessed by pressing the START button and selecting the Energy crystal. Push the START button again to fill your energy back up to maximum. Then select a weapon and hit the START button once more. When you select a weapon besides the standard Mega Man weapon, a second meter will appear to the left of the first. This tells how much charge remains in the current weapon. When that reaches zero, the weapon no longer fires. Weapons may be re-energized with weapon energy pellets and balls. The final robot of each level also has an energy meter on the right side of the screen to tell how many of your shots it can absorb. When this meter reaches the zero, you have defeated the enemy. Some enemies are invunerable to certain weapons, but usually one certain weapon will damage each opponent a great deal. [Special Items] In addition to the weapons, there are three special transportation items. These are: Item: Acquired when HeatMan is defeated. This is a levitation platform. Up to three may be launched at a time. Item: Acquired when AirMan is defeated. This is a jet sled. Use it to fly over difficult areas. Item: Acquired when FlashMan is defeated. This is an elevator and may only be be used against a wall. This item is capable of traveling higher than the Levitation Platform. [Password] After defeating each enemy, you will have a choice between either STAGE SELECT or PASSWORD. If you choose PASSWORD, the current password will be shown. You may write this down and use it later to get to the exact same point in the game. Simply keep track of where the bubbles are and next time you begin the game select PASSWORD. A cursor will be displayed. Move the cursor around with the control pad and hit the A button in each square that had a bubble in it before. When you are finished you can continue the game from that point. [Weapons] As Mega Man defeats each enemy, he acquires their powers. HeatMan: The (H) Atomic Fire can throw three different sizes of fireballs. The longer you hold down the fire button, the bigger the fireball. AirMan: The (A) Air Shooter throws small tornados. WoodMan: The (W) Leaf Shield creates a shield around you until you move. The leaves are then thrown in the direction the control pad is pushed. BubbleMan: The (B) Bubble Lead is a bubble that rolls on the ground in front of you and damages what it hits. QuickMan: The (Q) Quick Boomerang can throw up to three boomerangs. Hold the fire button for continuous fire. FlashMan: The (F) Time Stopper will freeze all enemies for a little while. Be careful. When this is used, it will continue until it is completely drained of energy. It cannot be turned off early. MetalMan: The (M) Metal Blade is a gear. Up to three may be thrown in any direction the control pad is pushed. This is probably the best general purpose weapon and the energy lasts a long time. CrashMan: The (C) Crash Bomber can be thrown at walls and will detonate after a short delay. It may be used to get through certain walls. These weapons work with varying degrees of effectiveness on different opponents. It is best to experiment, especially when fighting the final robot of each level.