Nes manuals written in a txt file by Steve Begin (sbegin@videotron.ca) ---------------------------------------------------------------------- METALSTORM (1990 Irem America Corp) Instruction Booklet --PAGE 2-- PRECAUTIONS 1. Always make sure the power to your NES Control Deck is Turned Off before inserting or removing the Game Pak. 2. Store your Game Pak at room temperature. Avoid extremely hot or cold temperatures. 3. Do not clean with paint thinner, benzene, alcohol, or other such solvents. 4. Avoid subjecting your Game Pak to shock. Never attempt to open or dismantle it. THANK YOU for selecting "MetalStorm" Game Pak for your Nintendo Entertainment System. Warning: Do not use with front or rear projection TV! Do not use a front or rear projection television with your Nintendo Entertainment System ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are played on your projection television. Similar damage may occur if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information. This official seal is your assurance that Nintendo has approved the quality of this product. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Entertainment System. All Nintendo products are licensed by sale for use only with other authorized products bearing the official Nintendo seal of quality. (Picture of the Official Nintendo Seal of Quality) This game is licensed by Nintendo for play on the Nintendo Entertainment System. Nintendo and Nintendo Entertainment System are trademarks of Nintendo Of America. --PAGE 3-- CONTENTS Story........................4 How to use the controller....5 How to play..................6 Continue/Password............8 Items........................9 Ledges and Barriers.........10 Special Techniques..........11 Stages......................12 --PAGE 4-- STORY The year is 2501, and the dawning of a new century has brought mankind to the brink of disaster. The powerful LaserGun on the planet Pluto's battle station "Cyberg" is wreaking havoc. It was originally designed to protect Earth from hostile aliens, but, due to a computer malfunction, is systematically destroying all the planets in the Solar System! Most recently the Earth Nation watched helplessly as Neptune exploded. The system's self-destruct device could stop the LaserGun, but it has mysteriously jammed and is aimed at Earth. Even if the device can be manually activated, there is still only a slim chance that Earth can be saved. Your mission is to enter Cyberg using the most sophisticated weaponry available, the M-308 Gunner, and unlock that self-destruct device! (Picture of the M-308 Gunner) M-308 Gunner Height: 9 feet Weight: 2100 lbs. Material: Geopolyum Alloy Generator Power: 1300 KW Special Function: Gravity Flip --PAGE 5-- HOW TO USE THE CONTROLLER A Button Used to jump. Press longer to jump higher. B Button Fires continuously in the direction you are facing. START Button Starts or pauses the game. SELECT Button Used to choose Start/Password from the title screen. UP Press to face upward. DOWN Press to face downward. RIGHT Turns and moves you right. LEFT Turns and moves you left. --PAGE 6-- HOW TO PLAY Correctly insert "MetalStorm" Game Pak into your NES and push the power button. When the title screen appears, select either the START or PASSWORD option. GAME PLAY SCREEN (Upper left)Score Your total points (Lower left)Time Remaining Time left to complete each stage. If a stage is not cleared, the number of remaining M-308 Gunners is displayed on the screen. --PAGE 7-- GRAVITY FLIP The M-308 Gunner gives you the power to manipulate gravity. If Up and the A Button are pressed simultaneously, gravity will be reversed, and you will "fall" upwards! If Down and the A Button are pressed at the same time, gravity will revert to normal. This technique must be mastered in order to clear certain stages in the game. Learn it well. REMEMBER When gravity is flipped, you will always fall upwards, even when you jump. --PAGE 8-- CONTINUE While the GAME OVER screen is showing, press START. You will then have the option to continue the game. Use the Control Pad to select CONTINUE and press START. You may continue as many times as you like. PASSWORD Your PASSWORD will be displayed after you have cleared a stage. Write it down carefully. After the game is swtched off and on, the PASSWORD will allow you to continue the game from the next stage, with the same fire power level and number of lives. --PAGE 9-- ITEMS You can equip ONE of the following three items: a Shield Force, a Power Beam or a Gravity FireBall. Shield Force ('S' lettered object) Deflects bullets and harms enemies. Laser fire can penetrate it. Power Beam ('P' lettered object) Increases the width of your laser. Gravity FireBall ('G' lettered object) Turns you into an indestructible fireball when gravity is flipped. Special Items -- Look for these items that will help you finish your mission. Armor ('A' lettered object) Helps you survive one hit from an enemy. Bonus ('B' lettered object) Increases your score by 5000 points. Crusher ('C' lettered object) Annihilates all enemies on the screen. Extra Time ('T' lettered object) Adds 100 seconds to the time limit. 1-Up ('1up' marked object) Provides you with an extra life. --PAGE 10-- LEDGES AND BARRIERS There are many ledges that line the pathway to the core of Cyberg. You can reach a ledge by jumping. In addition to ledges, there are several types of barriers you can jump through. They are: Two-Way, Down Only, and Up Only. Two-Way (platforms with up and down arrows) These barriers have arrows that point up and down. You can jump through from either direction. Down Only (platforms with down arrows only) You can only pass through in the direction the arrow is pointing. To do so, you must flip gravity, and go head first. Up Only (platforms with up arrows only) This is another one-way barrier. You can only pass through if you are jumping upwards. --PAGE 11-- SPECIAL TECHNIQUES Jump and Flip With this technique you can jump off a ledge and use the gravity flip to hang upside down from the ledge you just jumped off of. (3 pictures illustrate this technique) Wheeeee! What a neat trick! Distance Flip Sometimes a ledge is too high for you to reach. The solution: jump as high as you can, and at the highest point in your jump, flip gravity. (2 pictures illustrate this technique) --PAGE 12-- STAGES Hurry! You must reach the inner core of Cyberg quickly in order to reach the self-destruct device in time. Stage 1 While watching out for surveillance robots, enter Cyberg through an airlock. Defeat the boss Gorgoth and head into a passageway. Stage 2 Nimbly jump through defense gates which shut like pincers, and dash through shutters which react to a gravity flip. Beware of the Energizers' fierce laser beams! Stage 3 Avoid the tramcars and race along the track. Be wary of tanks hiding in the generators, for they can pinpoint your position and shoot you. Dodge the boss Gultzen who hurls himself at you. Stage 4 Continue towards the inner core of Cyberg on cargo elevators. Destroy the Galons which will attack you from the elevator frame. Soon you will be face to face with the bosses Kridon and Zoniar. On to the Device! From here the automatic defense system becomes stronger. Outrun a high-voltage charged wall, and maneuver past electromagnetic shields. In the core you'll find the self-destruct device. Will unlocking it save the Earth? What will be the fate of mankind? --OTHER PAGES-- COMPLIANCE WITH FCC REGULATIONS (not written) LIMITED 90-DAY WARRANTY (not written) LIMITATIONS ON WARRANTY (not written) For technical support on this or any other products of Irem America, call (206) 882-1093 IREM AMERICA CORP. 8335 154th AVE NE REDMOND, WA 98052-9836 --BACK COVER PAGE-- IREM AMERICA CORP Innovations in Recreational Electronic Media (C) 1990 Irem America Corp. Printed in Japan