Manual written in a txt file by Steve Begin (sbegin@videotron.ca) (Note: NFM means Note From Me!) ----------------------------------------------------------------- SILENT ASSAULT (Color Dreams) Instruction Manual PAGE 1 ------ SILENT ASSAULT I. Introduction A sinister alien power has taken control of the Earth's military forces. Chosen by fate, you are the only person that the interstellar demon creatures cannot possess. Engage enemy infantry as you gather additional armament. Infiltrate a besieged city to secure the heavily guarded munitions factory and nuclear reactor. Engage bizarre creatures from the scorching desert to the dark and forbidding forest. It's a race against time, and your time is almost up. (Picture of the man who's on the cover of the game box.) Copyright (C) 1990 Color Dreams, Inc. Copyright (C) 1990 Joy Van PAGE 2 ------ PRECAUTIONS 1) Store at room temperature. Do not subject to environmental extremes. 2) Always ensure that power is off before inserting or removing the cartridge from the Nintendo (R) system. 3) Keep contacts clean (do not touch them and store the cartridge in its box when not in use). 4) Do not try to open or disassemble the cartridge. 5) Do not sit too close to your television. 6) Do not clean the cartridge with chemical agents. Nintendo, Nintendo Entertainment System and NES are trademarks of Nintendo of America, Inc.. PAGE 3 ------ II. GAME CONTROL (Picture of the Control Pad) Left and Right Arrows: Move the Commando in the indicated directions. Down Arrow: Moves the Commando into a combat crawl position to duck bullets and at the same time allows the Commando to fire weapons from a lower level. Up Arrow: Holding down the Up Arrow and pushing Button B will cause the Commando to fire upwards. Button A: Causes the Commando to jump. Button B: Fires the current weapon on hand. Select Button: Tosses a grenade to kill all enemies on the screen. Start Button: Starts the game. Also freezes the game. PAGE 4 ------ III. GAME MECHANICS You start each new game with 3 Commandos. Each possess 3 shields shown on the upper left corner of the screen. Every time the Commando comes into contact with enemies or bullets he looses half a shield. When your shield is fully depleted you loose a Commando. You can replenish shield power by picking up hearts which occasionally appear when you gun down an enemy. Flying objects often carry additional weapons. Shoot them and jump to retrieve a variety of powerful guns before they vanish. Possession of the Metal of Bravery keeps you indestructible for the few seconds when the Commando is flashing. There are a total of 8 worlds filled with explosive action and challenging terrain. Survive any way you can... just thank God that you are alive and in one piece. PAGE 5 ------ IV. WEAPONS (Picture) (Picture) (Picture) BAZOOKA LAUNCHER SHOTGUN MACHINE GUN Additional weapons will sometimes appear when you bring down enemy Surveillance Crafts. Bazooka Launcher: The Commando starts out with this basic weapon. Shotgun: Gives you wide angle firing power. Machine Gun: Gives you fast repeating bullets. PAGE 6 ------ V. SPECIAL OBJECTS Special objects will sometimes appear when you shoot down Facility Guards or Mummies. (Picture of a circle surrounded by lozenges) METAL OF BRAVERY (Picture of a Heart) IRON HEART Metal of Bravery: Makes you invulnerable for a few seconds. Iron Heart: Replenishes half a shield. PAGE 7 ------ VI. ENEMIES (Picture of a soldier) (Picture of a soldier with a 'jetpack') FACILITY GUARD G-2 FACILITY GUARD F-7 (Picture of a flying saucer) (Picture of a flying saucer) SURVEILLANCE CRAFT SC-W5 SURVEILLANCE CRAFT SC-E7 (Picture of a mummy) MUMMIES Surveillance Crafts: Enemy ships guarding the city outskirts and facility perimeters. Facility Guards: There are numerous guards everywhere. Many of them carry Iron Hearts and some possess the Metal of Bravery. Mummies: The scorching desert is infested by these demon possessed creatures. PAGE 8 ------ VI. ENEMIES (Continued) (Picture of a mine) (Picture of a torch) (Picture of... something!) MINES TORCHES POWER GATES Mines: Only the Metal of Bravery can protect you from these fatal devices. Time your jump precisely otherwise you will be blown to bits. Torches: Watch out for burning torches because your shield is useless against them. Power Gates: The thought of being crushed by one of these deadly mechanisms is enough cause to avoid them. PAGE 9 ------ VI. ENEMIES (Continued) (NFM: Enemy names have pictures associated with them) SHELLED SLUG ALIEN ENTITY (Picture of a bat) TANK ELECTRA AMOEBA KILLER HAWK GAKA MONSTER (Picture of a lizard) ROLLING BOULDER DEATH SKULL FLYING BALLOON PAGE 10 ------- COMPLIANCE WITH FCC REGULATIONS blahblahblah PAGE 11 ------- 90 DAY LIMITED WARRANTY blahblahblah PAGE 12 ------- NOTES BACK COVER ---------- (Picture of the Color Dreams logo) Color Dreams, Inc. Customer Service Department 2700 E. Imperial HWY., BLDG. B BREA, CA 92621