Manual re-write by: VmprHntrD (12/28/96) e-mail: kenne002@coyote.csusm.edu This is the manual to the NES game..... the Simpsons: Bart vs. the Space Mutants (from Akklaim) [A WORD FROM BART SIMPSON] Hello, fellow humans! Pretty cool,huh? Bartholomew J. Simpson here, with Anyway, your truly is the only one a very important who can see 'em 'cause of my X-Ray secret: SPACE glasses-so it's up to me to stop 'em! MUTANTS ARE IN- I've gotta spraypaint things, get VADING SPRING- radical on my skateboard, use my FIELD! trusty slingshot and in general, behave like a nuisance, man. That's right, man! A buncha slimy, Plus, with evil dudes like Nelson the horrible, totally gross bully and Sideshow Bob getting in my and putrid monsters way, it's s good thing I've got the are taking over the rest of the SImpson to help me out! bodies of the people who live here and So if you're a decent person, a they wanna build a patriot and somebody who cares weapon that's about this sorry planet, you'll do the gonna take over the right thing. Save the Earth! entire planet! PLAY THIS GAME! Thanks, man. [Page 3] [GETTINING STARTED]___________________________________________________________ 1. Make sure the power switch is OFF. 2. Insert THE SIMPSONS: BART VS. THE SPACE MUTANTS cartridge as described in your NINTENDO ENTERTAINMENT SYSTEM(R) manual. 3. Turn the power switch ON. TO START: Press START to begin the game. The A BUTTON will move you quickly through theintroductory screens. [THE CONTROLS]________________________________________________________________ The following illustration shows you ARROWS RIGHT, LEFT, UP, or DOWN. how to move Bart and control his actions throughout the game. TO JUMP - Press the A BUTTON. TO MOVE - Press the CONTROL PAD TO JUMP HIGHER - Keep holding [Page 4] down the A BUTTON. FORA SUPER LONG JUMP - Press both the A BUTTON and B BUTTON at the same time. (Make sure you press the A [Mini picture of the NES Control Pad BUTTON just before you press the with all the buttons pointed out.] B BUTTON, especially when holding a weapon. Otherwise you'll waste a shot.) TO WALK FASTER - Hold down the A down the DOWN ARROW and BUTTON while moving. press SELECT. TO SHOOT WEAPONS OR TO USE AN INVENTORY ITEM - SPRAYPAINT - Press the B BUTTON. Press START. TO SCROLL THROUGH THE INVEN- TO PAUSE - Select "Pause" in the TORY AND SELECT AN ITEM - inventory and press START. Press SELECT. TO CONTINUE - Press START a second TO SCROOL THROUGH THE INVEN- time after selecting "Pause." TORY IN REVERSE ORDER - Hold [Page 5] [THE STATUS SCREEN]___________________________________________________________ The Status Screen gives you the information you need to complete the levels. NUMBER OF HITS WEAPON METER LEFT IN CURRENT LIFE (HOW MUCH / / AMMO IS LEFT) / ___________________________________ / O O O O [ X - RAY SPECS | [] / \___/ [-------------------------| O--O/|| [] / [ 400] [4] [525] [19] |_______| [] / M _ _ _ _ _ SCORE LIVES TIME GOALS______ | / / \ \_ GOALS REMAINING SIMPSONS FAMILY MEMBER SCORE LIVES TIME LEFT TO TO BE COLLETED NAME GOES HERE AS ALIEN COMPLETE LEVEL ON EACH LEVEL PROOFS ARE COLLECTED [GETTING THE FAMILY TO HELP]__________________________________________________ If he tried hard enough, Bart could course. Bu it'd sure be easier if probably save the world alone, of Homer, Marge, Lisa, and Maggie [Page 6] could help him. The problem is, Important note: Bart doesn't exactly have the best Don't let Bart jump on the head of reputation for telling th truth, so someone who isn't taken over by he first has to convince his family a Mutant! To Learn who is and isn't he's not making this story up. a Mutant, use the X-Ray specs (described in the next section). How does he do it? By jumping on the head of the people whose bodies have been taken over by Mutants. This forces the Mutants out of the bodies they've been controlling. They then leave behind proof of their existance that Bart must pick up before it disappears. Each time he gets one, a letter in the name of one of the Simpsons appears under their picture in the Status Screen. When their name is completely spelled out, that family member helps Bart battle the arch-enemy waiting for him at the end of the level. [Page 7] [X_RAY SPECS]_________________________________________________________________ Make sure the X-Ray specs have been sleceted from the inventory. Then press START and Bart will look through the glasses and be able to tell which people have been taken over by the Mutants. Be careful: if he hops on the head of someone who hasn't been taken over, he'll be penalized one hit (see "Lives" on page 17). [GOALS]_______________________________________________________________________ These are the ingredients the To save the Earth, Mutants need to build their Bart must collect, Ultimate Weapons, which they'll use destroy, hide, change, to conquer the world. and otherwise ruin these [Page 8] objects so the aliens can't gather them up. He must collect the LEVEL 1: amount of items THE STREETS shown on the OF SPRINGFIELD Status Screen, fight off and PURPLE-COLORED OBJECTS avoid a bunch of Purple objects are the first ingredients enemies along the Mutants need for their Ultimate the way and Weapon. Be on the lookout for any- then do battle thing colored purple. Bart will be able with some evil to use spraypaint in this level, but he familiar foes at won't be able to spray everything. Try the end of to be creative and figure out other each level. ways he can get If Bart manages to rid of complete an entire the level, the Mutants purple modify their ma- objects. chine so it can use some other ingredient. [Page 9] LEVEL 2: LEVEL 3: THE SPRINGFIELD KRUSTYLAND SHOPPING MALL AMUSEMENT PARK HATS Hats are the BALLOONS Mutants' second Balloons are the next choice for building their ingredient the Mutants weapon. Collect as many as you will be after. Bart can find them at can, but if you come across the Krustyland Amusement Park. people who are wearing hats, Bart He can grab the balloons or shoot must first knock the hat of their them with his slingshot (which is head before he can collect it. easier), but first he's for the find his slingshot. Bart can also play games of skill and chance at Krustyland. Here's how: Push UP on the CONTROL PAD when he's standing in front of a game. Then you'll see instructions on what to do next. If he [Page 10] has to shoot or throw, press the B LEVEL 4: SPRINGFIELD MUSEUM OF BUTTON (at the shooting gallery use NATURAL HISTORY the CONTROL PAD to aim). If he has to place a bet, use the RIGHT or EXIT SIGNS LEFT ARROWS to move the coin, The next ingredient is exiy signs, and press the B BUTTON to start the which the Mutants have snuck into wheel spinning. Remember to have the museum-after hours-to steal. enough coins to play, and also Bart can touch these signs to remember that Bart might some- times have to jump to hit a target. [Page 11] collect them, but some of them LEVEL 5: SPRINGFIELD NUCLEAR are pretty high up. If he can't POWER PLANT reach them, use the dart guns, which you can pick up along the POWER RODS way. Watch out for laser alarms Nuclear power rods are the final and just about everything else ingredient the Mutants can use to here-some things take on life of build their machine. Bart must make their own past closing time. his way around the Power Plant where Homer works, collecting all the rods he can find. Then he has to hightail it to the basement and put them back in the reactor. The maximum amount of rods he can carry at one time is 4 and they're displayed on the Status Screen. [Page 12] where the Simpsons faces were. right in front of it. Press the B The reason the faces aren't shown BUTTON and the elevator will arrive there anymore is because they're at his floor and the door will open. all at the plant helping Bart! (See Push UP on the CONTROL PAD and the "Family" and "Friends" sections he'll enter. Press LEFT or RIGHT on on pages 18 - 20 to find out what the CONTROL PAD to pick the they can do for him.) destination floor, and then press the B BUTTON again. When he gets THE ELEVATOR AND STAIRS to that floor, push DOWN on the CONTROL PAD to exit. Bart can't move around the plant unless he uses the elevators or the Note: Some elevators stop at all stairs. To move Bart into the floors, some are express. elevator, he has to be standing [Page 13] BART ENTERING A STAIRWAY If you want Bart to use the stairs, push UP on the CONTROL PAD and he'll go in the door. When he's in, hold down the B BUTTON while pressing UP or DOWN on the CONTROL PAD to pick the destina- tion floor. Release the B BUTTON and push DOWN on the CONTROL PAD to exit the stairway. Bart can only travel to one floor at a time. [WEAPONS]_____________________________________________________________________ Bart is only allowed to shoot at your eyes peeled. Bart can only use goals and anything else thats firing these weapons in the level he finds or throwing something at him. The them in, and pressing the B BUTTON way to get weapons is to pick fires them. them up as you go along, so keep [Page 14] After Bart's collected a weapon, he Bart can pick up and carry as carries it with him at all times until many weapons as he can find. But the ammo's used up. Then he loses each time he uses one, his ammo that weapon and has to find a new supply goes doen (paint, darts, one to do more damage with. slingshot rocks). The Status Screen shows how much ammo he has left. SPRAYPAINT - You can find these cans on the streets of Springfield. Bart will need them to change the color of some of the purple objects, so don't waste paint! SLINGSHOT - There are pleanty of these around the Krustyland Amusement Park. You get 12 shots with each one. DART GUN - Find these on display at the Natural History Museum. Each one's got 12 shots. [Page 15] [OTHER USEFUL ITEMS]__________________________________________________________ Bart starts out the game with 10 Springfield stores. If he's standing by coins, but he'll need a lot more. a store entrance, push UP on the Coins are necessary to buy things CONTROL PAD, and he'll go right in. and play games; and for every 15 The owner will ask him what he he collects, he gets an extra life. wants. Push LEFT or RIGHT on the When he gets that extra life CONTROL PAD to choose an item. through, 10 coins are subtracted Then press either A or B BUTTON from inventory. for each one you want to buy. The item will go into inventory. To get There are other useful objects that will come in handy in the heat of the battle. Try to figure out what they are and how and where to use them. One thing to keep in mind though: you usually can't use something unless you've bought it. HOT TO BUY Bart can buy in most of the [Page 16] Bart out of the store, push DOWN on the CONTROL PAD. Remember, these items cost money, so make sure Bart has enough coins. And here's a little tip about the rockets: if you want Bart to fire one, hurry up and make him light it. Those sparklers don't last forever. [LIVES]_______________________________________________________________________ Bart gets a total of 3 lives. For each Bart gets extra lives (sometimes life he uses, Bart can sustain two one, sometime more than one) hits. The second time Bart is hit, he when he finds the Krusty faces, loses that life. and one extra life for every 15 coins he collects. Each of those The only times Bart can lose one full lives consists of two hits. life immediately is when he falls into a pit, wet cemennt, quicksand, etc. [Page 17] [THE SIMPSONS]________________________________________________________________ Remember, the other Simpsons will only help Bart in Levels 1-4 if he can get enough alien proofs to make them believe him. If he makes it to Level 5, the Power Plant, the whole family will be there to help him. Marge Bart's loving mom will be at the mall if he needs her, and at the Power Plant to ease his burden. [Page 18] Lisa Bart's brainy sister can help out at Krustyland, and the two can make a winning combination at the Power Plant. Maggie Simpson Bart's baby sister who is too young to talk, but not too young to help. Homer Bart's dad will watch out for him at the museum, and at the plant, too, but only if Bart finds him some boxes of donuts. [Page 19] [BART'S FRIENDS]______________________________________________________________ KRUSTY THE CLOWN - TV show host JEBEDIAH SPRINGFIELD - The beloved and Bart's comedy hero. Look for founder of Springfield who can give him to get extra lives. Bart the power of invincibility. [BART'S FOES]_________________________________________________________________ The chief Mutants have sent these the Mutants wipe Bart out. soldiers to carry out their plan: This next bunch is totally evil; ZEBLOID - These hairy aliens hop up Bart's fought them all before. and down and back and forth. Now they want revenge-even if it means selling out the Earth to GLONDIP - They mostly crawl the Mutants! around the ground, but some of them hop up and down. NELSON - Springfield Elementary's biggest bully. His weapons of choice KILLER KLOWN - They can be found are water balloons at 20 paces. all around Krustyland, trying to help [Page 20] MS. BOTZ - The notorious Babysitter are as big as ever. Bandit, a fugitive on the loose, and one of America's Most Armed and DR. MARVIN MONROE - Local Dangerous. She stashes what she family counselor, radio call-in show steals in suitcases and maybe Bart host, quack. He likes using shock can use that against her. therapy, but lately he's gone soft in the head. SIDESHOW BOB - Once he was Krusty the ADIL - Albanian superspy, explo- Clown's faithful friend, sives expert and former foreign then he became a exchange student. traitor. Now he's out on parole, JIMBO - The absolute worst kid in and his feet school, a skateboard freak and the only teenager in fifth grade. [SCORING]_____________________________________________________________________ You can earn points for defeating enemies and accomplishing certain tasks. Here's what they're worth: [Page 21] ITEM POINTS ------------------------------------------------------------------------------ END-OF-LEVEL ENEMIES ................................................... 1,000 MAJOR ENEMIES WITHIN LEVEL ............................................... 500 REMOVING ALIEN FROM HUMAN ................................................ 200 KRUSTY THE CLOWN FACE (EXTRA LIVES) ...................................... 100 PROOF .................................................................... 100 GOAL ..................................................................... 100 JEBEDIAH HEAD (INVINCIBILITY) ............................................. 50 COIN ...................................................................... 50 COMPLETE LEVEL .................................. Time remaining on clock X 10 [TIPS]________________________________________________________________________ * Always check the clock and keep * At the mall, Bart can't jump on a track of the time. lollipop if its stick is pointed * Try jumping on things, around things, straight up or down. and on top of things. You never know * Collect plenty of Krusty faces, what will turn up. weapons, and coins. * In Springfield, try to discover what * There are warp zones, so try to ledges Bart can stand on. discover them. Keep in mind that * There are lots of ways to get rid of Bart can only warp to another place purple-colored objects. Be creative in the same level. and experiment. [Page 22]