The Ultimate Stuntman The Display - how to use it. The search for Doctor Evil will take Ultimate Stuntman(tm) through lots of different action scenarios. Ultimate will probably travel through each type of action scenario more than once and probably in different vehicles. On each scene, the screen will display (on the top left) an energy bar with five squares. If all these are lost, Ultimate Stuntman will lose a life. Also, if you take too long on these scenes the trail will go cold and Ultimate Stuntman (tm) will forfeit a life. Turbos and keys to collect are displayed on the top right and are explained with each section... ----- Ground Pursuit Ultimate Stuntman will have to chase Doctor Evil along freeways and backroads, through rivers and rapids, dune covered beaches and many more. Some of Doctor Evil's hoods are waiting to ambush Ultimate, and there's more than a small army out there. Watch out for rockfalls, missiles, bullets and bombs and other surprises. Luckily, Ultimate Stuntman has weapons hidden along the route, so pick them up to improve your chances of success. Up - Accelerate Left/Right - Move Left/Right Down - Brake then reverse A - Turbo (if available) B - Fire weapons Start - Pause/unpause ----- Street combat It seems that Doctor Evil gets a kick from pitting his wits agains the Ultimate Stuntman (tm), now he's hidden the keys that unlock the protective forcefield for his hidden base all around the landscape, and watches on closed circuit TV as Ultimate Stuntman tries to find them. Shown on the top right of the screen is how many keys Ultimate has left to collect. When they have all been found, a sign will flash to let you know that it's time to move on. Of course, Doctor Evil hasn't left the place unguarded; there's robot hoods all over the place, just waiting to end Ultimate's career! Left/Right - Move Left/Right B - Fire weapons A - Jump Up+A - Jump up Up+B - Shoot up Down+A - Jump off ledge Down+B - Shoot down ----- The human fly Once the forcefield is disarmed and the Ultimate Stuntman has broken through the base perimeter, he'll find that the only way in is through the roof. Never fear, all Ultimate Stuntman has to do is a brilliant human fly act! Doctor Evil is still playing dirty though - he's got a bunch of his hoods waiting in the building who will stop at nothing to prevent Ultimate Stuntman from penetrating the base. The only way to deal with the hoods is to wipe them out with his gun... Up/Down/Left/Right - Move Ultimate Stuntman A or B - Move target and fire Start - Pause/Unpause ----- Bomb disposal If Ultimate Stuntman(tm) makes it into the base, it is just possible that Doctor Evil will have escaped, leaving a bomb behind to destroy any evidence and maybe Ultimate Stuntman too! To defuse a bomb, all the microchips must be removed from the triggering device before the timer sets off the bomb. It's lucky that Ultimate Stuntman always carries a soldering iron! Some microchips will need to be desoldered more than once to fully remove them, and Doctor Evil has laid a few booby traps along the way like all good bomb makers do! Follow these rules to defuse the bomb: (1) You can only desolder a chip that is next to one you have just desoldered. (2) You can't desolder the same chip twice in succession - you'll risk it overheating and setting the bomb off. Up/Down/Left/Right - Move pointer All other buttons - Reset the puzzle ----- Microlight pursuit Doctor Evil has fled, taking to the skies in one of his heavily armed microlight planes. Ultimate Stuntman(tm) must of course follow the Doctor (who is an expert pilot) to his top secret destination, in a microlight... Fly over the tricky terrain, being careful not to crash the craft into rocks and cliffs. You'll have to squeeze through gaps in solid rock walls, so you'll have to trim your flight path to exactly the right altitude... you're the only one that can do it! Left/Right - move left/right Up - Climb Down - Dive Start - pause A - Keep slow B - Fire weapons