Page 1 U/SNS-AF2E-USA Breath of Fire 2(tm) Instruction Manual SNES(r) Page 2 A SPECIAL MESSAGE FROM CAPCOM Thank you for selecting BREATH OF FIRE II(tm), the latest addition to CAPCOM's role-playing series for your Super Nintendo Entertainment System. BREATH OF FIRE II(tm) continues the tradition of action packed games for the whole family. BREATH OF FIRE II(tm) features colorful, state-of-the-art high resolution graphic, animation and stereo sound. We at CAPCOM are proud to bring you this thrilling new title to your video game library. Page 3 TABLE OF CONTENTS Safety Precautions 4 Getting Started 5 Controls 7 Command Screens 8 Items 9 Spell 10 Equip 11 Stats 12 Swch 15 Opt. 16 End 16 Fighting Scenes 17 Combat Messages 17 Combat Screen 17 Hunting & Fishing 20 Characters 23 Goods & Services 26 Item Shop 26 Armory 28 Inn 29 Bank 29 Dragon Shrine 30 Church of St. Eva 30 Township 31 The Adventure Begins 32 Hints & Tips 34 Page 4 SAFETY PRECAUTIONS FOLLOW THESE SUGGESTIONS TO KEEP YOUR BREATH OF FIRE II GAME PAK IN PERFECT OPERATING CONDITION. 1. DO NOT SUBJECT YOUR GAME PAK TO EXTREME TEMPERATURES, EITHER COLD OR HOT. ALWAYS STORE IT AT ROOM TEMPERATURE. 2. DO NOT TOUCH THE TERMINAL CONNECTORS ON YOUR GAME PAK. KEEP IT CLEAN AND DUST-FREE BY ALWAYS STORING IT IN ITS PROTECTIVE BOX. 3. DO NOT TRY TO DISASSEMBLE YOU GAME PAK. THIS WILL VOID YOUR WARRANTY. 4. DO NOT LET YOUR GAME PAK COME INTO CONTACT WITH THINNERS, SOLVENTS, BENZENE, ALCOHOL OR OTHER STRONG CLEANING AGENTS THAT CAN DAMAGE IT. Page 5 GETTING STARTED 1. Insert your BREATH OF FIRE II Game Pak into your Super Nintendo Entertainment System and turn the power ON. 2. Watch the introduction or press the START button to skip to the title screen. 3. When the title screen appears, you will see the following choices: GAME START, NEW GAME, COPY or ERASE. Use the control pad to move the cursor next to an option and press the START button. For more on the above options, see below. GAME START: Select this option and press the START or A button to display a list of the previously saved games. If no games have been saved, this will take you to the NEW GAME option (see below). NEW GAME: Select this option to begin a new game. The list of saved games appears; there are up to three game slots available. To select one of these slots use the control pad, then press the A button. Enter your name, using only four letters, by pressing the control pad Up or Down. Your game is now entered, and press the START or A button to begin your game. With a new game, there is an introduction you must play through; once the introduction is done, the title logo appears and play proceeds normally. Page 6 COPY: This lets you copy a saved game from one slot to another. Select the game you want to copy, press the A button, then select the slot where you want the game copied to, and press the A button again. The game is copied to that slot. ERASE: If you want to erase a saved game, select this command, then select the game you want erased. Press the A button to erase the game, then you are asked to confirm this before the game is erased. Page 7 CONTROLS A BUTTON: Action controller, see next page. B BUTTON: Press the B button to back up one step in any Command screen. X BUTTON: Press the X button to display your Command screens. Y BUTTON: Press the Y button to activate a special power (when available). L BUTTON: Shift the current character order back one while in the field. R BUTTON: Shift the current character order forward one while in the field. START BUTTON: Not used SELECT BUTTON: When in the field, this button displays the Map. CONTROL PAD: Use the control pad to move your characters in the field and move the cursor in the Command screens. Page 8 A BUTTON The A button is the all-purpose controller. Use it to confirm your choices in the Command Screens and to perform actions in the field. Press the A button to talk to characters in castles and towns (once you move up next to them), and to open treasure chests and doors, and to operate switches. X BUTTON The X button is mainly used to access you Command Screens. In the Command Screens, you can view and manage various aspects of your party. COMMAND SCREENS These screens let you control and manage various aspects of your party. The Command Screens are accessed by pressing the X button (though it's not available during combat; see Fighting Scenes). The main command screen is shown below. The upper left shows the town, castle or dungeon you're in (if you're in one, that is). The little figure in the upper middle is the Monster Meter, when he's sleeping, there are no monsters around, but the more active he gets, the more dangerous things are! To the upper right is the current amount of coins you have, with a slashed Z after the amount. Page 9 The large area of the Main Command Screen is devoted to your characters, showing their picture, name, Hit Points (HP), Ability Points (AP), Experience points, their current Level, and the amount of Experience points needed to reach the next level. (For more information, see the Stats section). The list to the left shows the other Command Screens or commands that are available. At the bottom left corner is a diagram showing the current battle order of the party. ITEMS Select this command and press the A button to display your inventory of items. There are five commands available here: Use, Trash, Order, Clean, and Spcls. All of these commands are selected by moving the highlight to the command and pressing the A button. As you move the highlight from item to item, a brief description of the item appears at the top of the screen. At any time, use the B button to back up to the previous screen. USE This command lets you use an item in your inventory. Move the highlight to find the item you want to use. If the item is used on a specific character, you'll be asked to select the character. Items that can't be used are grayed out. Page 10 TRASH This command lets you throw one of your items away to make room for other items. Move the highlight to the item you want to throw away, and press the A button. You'll be asked to confirm your decision to throw away an item. ORDER This command lets you move items in your inventory. Move the highlight to the item you want to move and press the A button. Then move the item to a new location and press the A button. The item you first selected is swapped with the item (if any) in the new location you selected. CLEAN This command organizes the inventory, putting up to nine of one item in one place (for example, nine Roasts would be shown as Roast X 9) and filling in any blank spots automatically. You are asked to confirm this order before it happens. SPCLS This command lists any special items that you may have. These special items do not appear in the regular inventory, and may not be used until the right time and place. SPELL This command lets you select one of the spells from any character and use it. First, you're asked to select the character whose spells you're planning to use; move the highlight and press the A button when you have the desired character. Next, you are Page 11 shown a list of the character's spells; spells that can't be used in the current location are grayed out. Use the control pad to select the desired spell; you'll see the spell's AP cost shown in the box in the middle of the left side of the screen. Press the A button to confirm your selection of a spell. After you select a spell, you may need to select the character to be affected by it. EQUIP This command lets you put on and use any equipment you've found or purchased. If you don't use this command, you won't be wearing that lovely shiny armor you found or bought; it'll just be taking up space in your backpack and doing not a thing for our defense. Once you select this command and press the A button, you're asked to select the character to equip. Move the highlight to the desired character and press the A button. A display of some of the character's stats appear, along with the character's weapons, armor, and space for two other items. As you move the highlight from spot to spot, available items for that spot are shown in the window on the right side of the screen. If you press the A button when an available item (or more than one) is shown in the window, when you're shown what will happen to the character's stats if that item is Equipped. Press the A button again to Equ Page 12 STATS This command lets you see the overall status of a character. After pressing the A button to select this command, then select the character to examine. The screen displays the following things (each of which is explained here): LV Level: This shows hoe experienced the character is, which reflects how good they are with their abilities. HP Hit Points: This is how much damage a character can take before going unconscious. The left number is the current amount, the right number is the maximum possible at the time. EXP Experience: This is how many experience points the character has, followed by how much is needed to achieve the next level. AP Ability Points: These are used to cast spells. The left number is the Page 13 current amount; the right number is the maximum possible at the time. STR. Strength: This affects the character's offensive capability. STMNA Stamina: A measure of the character's ability to endure. AGIL. Agility: The character's ability to move and strike fast. WISDOM A measure of the character's intelligence, which affects their ability to perform magic. LUCK Everyone needs luck, especially in a dangerous world such as this one. OFF. Offense: Measuring the character's attacking ability. DEF. Defense: Measuring the character's defensive ability. VIGOR This shows how well the character holds up in long battles. COND. Condition: This shows the general health of the character. Page 14 GUTS This shows how tough the character is; with a high enough Guts rating, a character can actually fight even after taken down to 0 HP. WEPN Weapon: Shows the weapon the character is currently using (use the Equip command to change this). ARMR Armor: Shows the armor the character is currently wearing (use the Equip command to change this). SHLD Shield: Shows the shield the character is currently carrying (use the Equip command to change this). HELM Helmet: Shows the helmet the character is currently using (use the Equip command to change this). ETC. These two slots show what other items the character is currently using (use the Equip command to change this). Page 15 SWCH This command lets you change the order and formation of the party. When you select Swch and press the A button, you are taken to the Order screen, showing the marching order of the characters at the top of the screen, and the combat formation at the bottom of the screen. There are three commands here: Swch, Order, End. Swch Select this command to change the formation. The characters can be lined up in Normal, Scramble, Defense, or Parallel formation. Each has different effects on combat. Characters in the front of the formation are more likely to be hit. Order Select this command to change the marching order of the characters (which also changes their position in the formation you've chosen). Choose Manual or Auto; Manual lets you swap any two characters in the marching order, while Auto places the most vulnerable characters in the most protected positions. End Select this command to bring you back to the Main Command Screen. Page 16 OPT. This command displays the Game Options screen. Here you can select the Message Speed (Fast, Normal, or Slow), the Sound (Stereo or Mono), and whether you want the music on or not (Yes or No). Select End to return to the Main Command Screen when you have the desired settings. END Select this command and press the A button to return to the game. (You can also do this merely by pressing the B button.) Page 17 FIGHTING SCENES Fighting is common in Breath of Fire II, and there are a number of options for you to use in combat. COMBAT MESSAGES During combat, you'll often see messages that give you some information about what's happening. "Special" indicates a very good hit. "Lead-off Attack" means that all your party gets a chance to strike before the normal combat round begins. "Defense" means that an enemy has adopted a defensive position instead of attacking this turn. Other messages may appear, too. COMBAT SCREEN The upper area of the screen shows your characters and your opponents in action, and the effects of all the action (including spells). The bottom of the screen is your command center for controlling your characters during combat. Each character is listed with their current HP, AP, and their Level. If you press and hold the X button, you'll see the status bars showing the current HP level of each character compared with their total HP. The commands you can use are shown in the center area. Select the commands by using the Control Pad to move around, and press the A button to give the Page 18 command (press the B button to back out of the command you gave; unless it's the last character, in which you've got to wait until the next round to give new orders). You'll start with the first character, and then once you've given a command to that character, you're automatically switched to the next character. When all characters have their orders, that round of combat takes place, showing you what happens. AUTO This command is useful when you're fighting enemies that you don't think are a big threat. When you select this and press the A button, each character will use their weapon to attack the first enemy. One that enemy is destroyed, they'll attack the next enemy, until all enemies are destroyed. If you want to break in and give new orders, press the B button; as soon as the current round of combat is finished, you'll leave Auto mode and be able to give new orders. ATC. This means the character will attack one of the enemies with their weapon; you get to select which enemy. SPECIAL This varies by character; each character has their own special ability in combat. Try them out and see what happens! Page 19 SPL. This lets you select one of the character's spells to cast. When you select this command and press the A button, a list of spells appears. (If you don't have enough AP to cast a spell, its name appears grayed out.) Use the control pad to select the spell you want, and press the A button to activate the spell. If the spell has more than one possible target, you can select the target by using the Control pad and the A button. ITEM This lets you select one of the party's item to use. When you select this command and press the A button, a list of items appear. (If an item isn't usable in combat, its name appears grayed out.) Use the control pad to select the item you want, and press A to activate the item. If the item has more than one possible target, you can select the target by using the Control Pad and the A button. RUN Select this command to tell the entire party to try to run away. This is great for avoiding an unwanted combat, but beware! If it doesn't work, the enemies get a free shot at your party. SWCH Press the L button to make the Swch (Switch) option appear. If you select this option, you can switch your combat formation. You cannot, however, change the marching order while in combat. Page 20 DEF. Press the Right Button to make the Def. (Defense) option appear. If you select Defense, the character will go into a defensive posture for this round. They won't attack, but they'll take less damage if attacked. X BUTTON Temporarily shows the Hit Pint status of each character (see screen shot). HUNTING & FISHING These are both activities that you can indulge in while you're adventuring. If you're successful, you'll get certain foods that can be sold for a profit or in some cases have other uses (such as curing wounds). HUNTING Often after you have beaten some enemies in the field, when you return to the field after the combat you'll see a small patch of grass (see screen above). This is a signal that you can go hunting; move up to that spot and press the B button to enter the hunting grounds. Only Bow and Katt can hunt; one or the other of those Page 21 characters must be in the lead after you enter the hunting spot. When you see the animals, press the Y button to attack. Katt will use her staff to attack, while Bow will use his crossbow. If you can hit an animal twice, you'll find a prize. FISHING Sometimes after you've beaten some enemies in the field, when you return to the field after the combat you may see a fish jumping out of the water (see screen left). This is a signal that you can start fishing, if you have the right equipment; move the fish and press the B button to enter the fishing spot. Only the Hero can fish, and he has to have a fishing pole and bait. You'll be able to find these items at some of the shops. You rod and bait have to be Equipped as the Hero's Etc. items. Page 22 When you're fishing, the following command menu appears: Casting, Equip rod/bait, and Return to Map. CASTING Select Casting to start fishing; if you haven't Equipped you rod and bait, you are asked to do that first. Press the A button to cast, and press the A button again quickly for a shorter cast. The bait will sink, so you can reel in the bait by pressing the A button. Press the B button to reel the bait all the way in and be ready to cast again. EQUIP ROD/BAIT Select this command and press the A button to bring up the Main Command Screen, where you can use the Equip command to get your rid and bait ready. RETURN TO MAP Select this to leave the fishing spot and return to the map. Page 23 CHARACTERS There are a total of eight characters who will join you at some point in your adventure. Each character is important, and each has their own special talents that will come into play to help you in your quest. It pays to know their attributes when you are deciding who to bring in your party. You can only have four characters in your party at a time, but you'll need each of these characters at one point or another. As they continue to adventure and gain experience, these characters will gain new and useful special abilities. THE HERO Separated from his parents at birth, the Hero has grown up strong and independent. He is brave and a born leader, and he also has mysterious powers of the dragon that will manifest themselves in the future. BOW He's a thief, a rogue, and the Hero's best friend since childhood. He's good with his hands and an expert with a bow. He's a great hunter and a worthy companion in the Hero's quest. Page 24 RAND A giant of a man with immense strength, Rand also commands some magic. He's brave, honest, and a fearsome fighter. KATT She's fast and deadly, an arena fighter of amazing skill. She loves to fight, and she's very competitive. She's also very loyal, inquisitive, and fiercely protective of her friends. NINA This exiled princess of Windia is a magician of great power. While she's not as tough as some of the party, she wields tremendous magics that can be very effective in a fight. Page 25 STEN A traveling entertainer who was once an elite soldier, he's always joking around. But once you see him in action, you'll take him very seriously. Those long arms of his can come in very handy in special situations. JEAN He's very self-absorbed and often unaware of what's going on, but he's very chivalrous and good-hearted. He's also a good warrior and possesses some unusual powers that can be great value to the party. SPAR He's a creature of the forests, and can communicate with plants. His unusual powers are invaluable at the right times. Calm and unemotional, he's also strong and reliable. Page 26 GOODS AND SERVICES In almost every town you'll find several useful establishments that offer goods and services. Make sure you visit these places, as they may offer things you can't get elsewhere. Walk in to these places and talk to the proprietor by standing next to him or her and pressing the A button. One thing to remember when buying and selling: Merchants always buy low and sell high. You'll only get half of what you paid for an item when you sell it. ITEM SHOP You'll recognize this shop by the sing of the bottle in the front. Here's where you can buy and sell items of various kinds. Once you press the A button, you'll see a list of what's for sale, how many coins Page 27 you have, and three commands to choose from: Buy, Sell, and Exit. These commands work the same in an Armory or an Item Shop. BUY Select this command and press the A button to see who an item applies to and get a short description. If you press the A button again, the item is added to the inventory (though it's NOT Equipped; you'll have to go to the Main Command Screen to do that) and the cost is taken from your money. Press the B button to get back to the command menu without buying. SELL Select this command and press the A button to see your item inventory, how much money you have, and the sale price of the item selected. Use the Control Pad to move to different items. If you press the A button again, the item is sold and the price is added to your money. Press the B button to get back to the command menu without selling. If you have multiple items of a single type, you can select how many you want to sell. Beware! Unless the merchant regularly carries the item in stock, you won't be able to but it back once you sell it! Page 28 EXIT Select this command to leave the command screen. ARMORY You'll recognize this shop by the sign of the weapon in the front. Here's where you can buy and sell weapons and armor, and sell other goods to finance your purchases. One you press the A button, you'll see a list of what's for sale, how many coins you have, and four commands to choose from: Buy, Sell, Swch, and Exit (Buy, Sell, and Exit are described above). SWCH Select this command and press the A button to see who an item applies to and get a short description. Press the A button again to see each character and how buying this weapon or armor would affect their Offense or Defense. If you press the A button again, you Page 29 get a chance to confirm the trade (select Yes or No and press the A button). If you choose Yes, the item is automatically traded for the equivalent item you already have (no need to Equip it) and the cost is taken from your money. Press the B button to get back to the command menu without switching. INN Here's where you can spend the night and recover any lost HP or AP. Even characters who have lost all their HP can recover by spending the night in an Inn. It does cost you some money, though the price varies from place to place. BANK At the Bank, you can store items or coins and retrieve them from any other Bank later. This might be a good idea if you're carrying too many things, or you're concerned that someone might steal your money. Use the A button to follow the command menus to Store or Remove you items from the Bank. At any Page 30 point, you can back out by using the B button. DRAGON SHRINE Here's where you can record your party's adventures, so you can pick up again from that point if disaster strikes (or you have to turn off your Super Nintendo). You can also Change the party here, selecting different party members to join your band. CHURCH OF ST. EVA The Church offers several services, including the chance to record your adventure (the same as the Dragon Shrine). You can also get some hints from the priest by using the Consult command. Or, if you feel the need, you can even make a Donation to the Church. Use the A button to confirm commands, use the B button to back out at any time. Page 31 TOWNSHIP Later in the game, your hero gets the opportunity to start building his/her own town. Your hero may gather people from far away places who are seeking to build a new life; these people will add on the hero's town, and call it TownShip. Eventually, TownShip may contain its own shops and services that you can't find anywhere else. One of the people who may come to your TownShip is a powerful sorceress who can perform amazing soul mixing experiments with shamens and members of your party. The sorceress will build a Unity Room where she can perform these experiments. You can find out for yourself what these combinations of characters can do; there are over a hundred possible combinations. Simply follow the instructions presented on the screen; use the Control Pad to highlight the commands, the A button to confirm a command, and the B button to leave a command. One or two shamens can be combined with each character, though some combinations won't work at all. Experiment and discover these abilities for yourself! Page 32 THE ADVENTURE BEGINS HOMETOWN Your old friend Bow is your companion as you set forth to find a lost pet. What does the future hold for you and Bow? MT. FUBI Hidden in this mountain is great danger and treasure. And beyond the mountain lies your future home... if you can survive and reach it! THE JOKER GANG These hoodlums have been making life miserable for the people of the area. Can you stop their evil? Page 33 THE TAGWOODS Deep in the forest, you'll find the woodsman who can show you the way into the Coliseum... if you can defeat him! THE COLISEUM You must fight a deadly opponent in the arena; but danger lurks outside, too! Page 34 HINTS & TIPS Each character is valuable in some way, and they get extra powers as they get experience. You only get experience while adventuring, so don't let some of the characters spend all their time sitting in an inn! Press the Y button activate the special powers of the lead character in the marching order while you're in the field. Some of these powers are surprising and extremely useful. Experiment! Talk to everyone; you never know who may have some valuable information for you. And when you accomplish something important, you may want to visit places you've been before; things might have changed. When you don't know what else to do, make sure you've visited everyplace you can go; talked to everyone you can talk to, and tried each character in any especially stick spots to see if they have a special ability that can help you out. Page 38 90-DAY LIMITED WARRANTY CAPCOM ENTERTAINMENT, INC. ("CAPCOM") warrants to the original consumer that this CAPCOM Game Pak ("PAK") shall be free from defects in materials and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, CAPCOM will repair or replace the PAK, at its option, free of charge. To receive this warranty service: 1. Notify the CAPCOM Consumer Service Department of the problem requiring warranty service by calling (408) 774-0400. Our Consumer Service Department is in operation from 8:30 a.m. to 5:00 p.m. Pacific Time, Monday through Friday. 2. If the CAPCOM service technician is unable to solve the problem by phone, he will provide you with a Return Merchandise Authorization number. Simply record this number on the outside of your shipping package, and return the entire PAK freight prepaid at your own risk of damage. Please include you sales slip or similar proof-of-purchase within the 90-day warranty period to: CAPCOM ENTERTAINMENT, INC. Consumer Service Department 475 Oakmead Parkway Sunnyvale, CA 94086 This warranty shall not apply if the PAK has been damaged or negligence, accident, unreasonable use, modification, tampering or by causes unrelated to the defective materials or workmanship. Page 39 REPAIRS AFTER EXPIRATION OF WARRANTY: If the PAK develops a problem after the 90-day warranty period, you may contact the CAPCOM Consumer Service Department at the phone number noted previously. If the CAPCOM service technician is unable to solve the problem by phone, he may provide you with a Return Merchandise Authorization number. You may then record this number on the outside of your shipping package and return the defective PAK freight prepaid at your own risk of damage to Capcom, enclosing a check or money for $15.00 payable to CAPCOM. CAPCOM will at its option, subject to the conditions above, repair the PAK or replace it with a new or repaired PAK. If replacement PAKS are not available, the defective product will be returned to you and the $15.00 payment refunded. WARRANTY LIMITATIONS: ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF THE MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE HEREBY LIMITED TO NINETY (90) DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL CAPCOM BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. The provisions of this warranty are valid in the United States and Canada only. Some states and provinces do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusions may not apply to you. This warranty gives you specific legal rights, and you may have other rights with vary from state to state or province to province. _______________________________________________________________________________________________ Breath of Fire II Instruction Manual Transcribed by DarkHero on March 17, 1996 (New e-mail address: cymiu@att.net.hk) (Note: This was originally a WinWord6 document. Because of conversion, some of the text formatting may be lost. I tried my best to fix those errors. Anyway, enjoy!)