SNS-DU-USA NCAA BASKETBALL INSTRUCTION MANUAL ______________________________________________________________________________ ---------------------------------------------------------------- | TABLE OF CONTENTS | ---------------------------------------------------------------- CONTROLLER BUTTONS/BASIC OPERATION ................... 4 THE ORIGINS OF BASKETBALL ............................ 6 TOURNAMENT PLAY ...................................... 8 March Madness Final Four (R) GETTING STARTED ..................................... 10 SAVED GAMES ......................................... 10 SELECTING YOUR TEAM ................................. 11 TEAM ROSTER ......................................... 11 TONIGHT'S STARTING MATCHUP .......................... 12 READING THE SCOREBOARD .............................. 12 OFFENSE AND DEFENSE (Selecting Plays) ............... 13 SHOOTING ............................................ 14 PASSING ............................................. 15 THE COACH'S SCREEN .................................. 16 FREE THROWS ......................................... 19 FOULS AND PENALTIES ................................. 20 THE CONFERENCES ..................................... 22 PLAYBOOK ............................................ 24 Offensive Plays Defensive Plays TIPS AND TACTICS .................................... 26 3 ______________________________________________________________________________ ---------------------------------------------------------------------- | CONTROLLER BUTTONS/BASIC OPERATION | ---------------------------------------------------------------------- USE OF THE CONTROLLER - Offense + Control Pad START Button Y Button Move your player Pauses game Not used Move cursor (on menus) L Button A Button Select dunk type Change play Pass the ball (with B button) Enter selection (on R Button menus) SELECT Button Display current Call a Time-out B Button Go to Coach's Screen X Button Shoot the ball Not used Cancel selection (on menus) 4 ______________________________________________________________________________ USE OF THE CONTROLLER - Defense + Control Pad L Button Y Button Move your player Change defensive Change defender Move Cursor (on formation menus) A Button R Button Select the closest SELECT Button Display current defender between the Go to Coach's Screen defense ball and basket START Button X Button B Button Pauses game Attempt to steal the Jump (to block shot) ball 5 ______________________________________________________________________________ ---------------------------------------------- | THE ORIGINS OF BASKETBALL | ---------------------------------------------- The year--1891, The place, --Springfield College, Springfield Massachusetts. Dr. james Naismith, rugby coach at the school, was given two assignments to complete. First, he was to find or invent a sport that athletes could play between football and baseball seasons. Second, he was to find a way to keep order in a class of competitive young men who were getting bored with the usual excerises and gymnastics. He came up with the beginnings of a game that borrowed from rugby, soccer, water polo andother popular sports of the day. The school janitor was asked to find some boxes to be used as goals, but, unable to find suitably sized boxes, he suggested peach crates instead. Basketball's first game on record took place on December 21, 1891, between two teams of nine players each. As a former soccer player, he incorportaed rules and play techniques from that sport, and added a few new ideas. Hastily jotting down a dozen general rules, the first game of basketball was begun. 6 ______________________________________________________________________________ Minor competition started almost immediately, but basketball wasn't taken seriously as a sport until after the end of World War I. By this time the game had changed considerably since Dr. Naismith's original game. Dribbling had become the standard method of offense by 1896. Double dribble was outlawed in 1898, but dribblers were not allowed to shoot the ball until 1915. Backboards were added in 1895. In 1897 the number of players on a team was settled at five, after experiments with seven and nine players proved to be unworkable. Onehundered years have passed, and basketball has changed from a diversion to entertain bored students, to one of the most popular sports in the world. Teams from all across the U.S. now compete in one of the most exciting meetings in sports today. From its beginnings as a student diversion, to today's March madness--basketball has come a long way. 7 ______________________________________________________________________________ ---------------------------------------------- | TOURNAMENT PLAY | ---------------------------------------------- March Madness Each March, sixty-four of the best college teams in the nation come together for a chance to win the NCAA Division I Champion- ship. Full of hope and brimming with unbridled enthusiasm, teams representing all geographical regions of the country will gather to captivate a national audience over the month of "March Madness". If you select One Player Season at the Game Options screen, you will go into regular season play. The game will keep track of your wins and losses and the standings of all of the teams in your conference. Once you have completed regular season play, depending on your record, you may qualify for the NCAA Tournament. Tourna- ment play progresses in the same way it does on the road to the real Final Four. Your team starts the tournament at the sub-regional level. Survive the Regionals, and you will enter the most prestigious tournament in college basketball-- The Final Four. 8 ______________________________________________________________________________ The Final Four When this screen appears, you will know that you have achieved a major accomplishment. Your reward in NCAA Basketball is twofold. You will now begin the Final Four phase of the tournament with the chance to become the national champion. But, best of all, your battery-backed game pak will now allow you to start any of the teams from tournament level of play! Please note: If you overwrite tournament game data with an exhibition game, or a game before the tournament, the Start From Tournament option will be lost! The Final Four has come a long way since its inception in 1939. Patton Gym at Northwestern University in Evanston, Illinois was the site of the first NCAA Championship game. On the 17th of March, the Oregon Ducks, led by their tall front line nicknamed "The Tall Firs", met Ohio State in front of 5,000 enthusiastic fans. The Ducks led 21-16 at the half, then increased their lead in the second half to take the championship 46-33. The championship trophy was broken during the game. Oregon's Bobby Anet crashed into the trophy table while going after a loose ball, and broke the trophy. This was a bizarre beginning for what was later to become an American institution. It's almost as difficult to get into Super NES NCAA Basketball's Final Four as it is to get into the real one. You must be in Season Play mode to be considered for Tournament competition. Season Play mode will start you on a regular season, playing two games against each team in your conference. Just as in the real contest, it is possible to do well in regular season play and still not be chosen to play in the Tournament. You must defeat the tough teams, playing hard and showing a high level of fair play and competitive spirit. It is not enough to just play well--you have to meet the demanding standards of NCAA competition. 9 ______________________________________________________________________________ ---------------------------------------------- | GETTING STARTED | ---------------------------------------------- After the Title screen, the Game Options screen will appear. Move the cursor with the + Control Pad and enter your selection with the A button. The choices are: ----------------------------------------------------------------------- | One Player | One player plays a single game against the | Exhibition | computer. the player picks his opponent. ----------------------------------------------------------------------- | Two Player | Two players go head-to-head in a single exhibition | Exhibition | game. ----------------------------------------------------------------------- | One Player | Enters the player into the beginning of a season of | Season | conference play. You must play in this mode to be | | eligible for entry into the Final Four. ----------------------------------------------------------------------- | Continue a | Use this option to continue a previously saved | Saved Game | game, or season. (See page 18.) ----------------------------------------------------------------------- | Team | This lets the player check the statistics for each | Statistics | team before beginning play. ----------------------------------------------------------------------- ---------------------------------------------- | SAVED GAMES | ---------------------------------------------- To save any game in progress or your game and conference standings in the One Player Season mode, select the Save game option in the Coach's Screen with the + Control Pad and then press the A button. When the Save Current Game screen appears, use the + Control Pad to select the save slot you want your game saved to. Because there are only four slots available, you may have to overwrite one of the current slots (the old data will be lost) or select the Don't Save option. (See page 18 for continuing a saved game.) 10 ______________________________________________________________________________ ---------------------------------------------- | SELECTING YOUR TEAM | ---------------------------------------------- Once you select the mode of play, the conference screen will appear. Use the + Control Pad to move the cursor to the conference of your choice and make your selection with the A button. (See pages 22 and 23 for names of the conferences and the teams represented by each.) As you change conferences the smaller logos below the conference logos will change to show the teams represented by that conference. Select your team by moving the cursor to the team you want and enter your selection by pressing the A button. (See pages 22 and 23 if you're not sure which logo belongs to which school.) ---------------------------------------------- | TEAM ROSTER | ---------------------------------------------- In the season mode, after you have selected your team, the team roster will be displayed. On this screen, the five strongest players will be placed in the first five slots at their appropriate posi- tions. Make sure to look at the statistics of the players on the bench by scrolling the cursor down with the + Control Pad. This will allow you to make a note of the strengths and weaknesses of each of your players. if you are playing in the exhibition mode, you can see this information by using the View Team Statistics option on the Game Options menu. You can look at your team roster during a game from the Coach's Screen. (See page 16.) 11 ______________________________________________________________________________ ---------------------------------------------- | TONIGHT'S STARTING MATCHUP | ---------------------------------------------- The action begins! When you exit from the Game Options screen, the Tonight's Matchup screen will appear, showing the starting lineups for your team and your opponent's team.Press the A button to start the game. You'll go right into the tip-off and the referee will toss the ball up in the air between the two opposing centers. Use your B button to tip the ball to one of your players. if you tip the ball to one of your teammates, the camera will spin to show the basket you should move toward on offense. If you lose the tip-off, you team goes on defense. ---------------------------------------------- | READING THE SCOREBOARD | ---------------------------------------------- Number of Fouls- Current Period --- Shot Clock Number of Fouls- Home Team --- | Score | -------- Visiting Team | | Home Visitors | | ------------|--------|-------|--|------|------|--------------- | FOULS PERIOD SCORE SHOT FOULS | | ----- 0 1 6-16 45 2 ----- | | | | HOME PF 6:02 C VISITOR | | | | --|-- LINDSEY | | | ROONEY --|-- | -----|--------|-----|----------|------|----------|----|------- | | | | | | | Team 1 | Position | Position | Team 2 | | | Current Player- | Current Player- Home Team | Visiting Team | Time Remaining in the period On offense, the current player is the player in possession of the ball. On defense the current player will appear with an arrow over his head. This is the player you are controlling. See Offense & Defense: Using the Controller on the following page for instructions on changing the current player. 12 ______________________________________________________________________________ ---------------------------------------------- | OFFENSE AND DEFENSE | ---------------------------------------------- Using the Controller - Offense L Button: Change Offensive Play R Button: Display current offensive play Y Button: Not used X Button: Not used B Button: Shoot the ball A Button: Pass the ball Directional Button: Move your player Move the cursor Select dunk type (with B button) SELECT Button: Call a time out or go to Coach's Screen START Button: Pause Using the Controller - Defense L Button: Select defensive plays R Button: Show current defense Y Button: Change defenders X Button: Attempt to steal B Button: Jump (to block shot) A Button: Select the closest defender between ball and basket Directional Button: Move your player SELECT Button: Go to Coach's Screen START Button: Pauses game Selecting Plays The player can select or view the offensive or defensive plays by using the L and R buttons on the controller (See the diagram above). When the R button is pressed the team logo will be replaced with a diagram of the play currently being used. Change plays by pressing the L button. Each push of the L button will advance the play choice. Plays can also be changed from the View Offenses and View Defenses screens. (See page 17 or 24 and 25.) 13 ______________________________________________________________________________ ---------------------------------------------- | SHOOTING | ---------------------------------------------- Shooting To shoot a jump shot, press the B button. then, at the top of your jump, release the button and your player will shoot. 3-Point Shots The 3-point line is drawn in a semicircle 19 feet 9 inches from the behind the basket. Baskets made from behind this line count for three points. Dunk Shots The B button in combination with the + Control Pad will allow the player to select different kinds of dunk shots when you're close enough to the basket. Combinations | Shot --------------------------------------------------- | B button only (standing | Two-handed Dunk | under the basket) | --------------------------------------------------- | (Down) and B button | Reverse Slam --------------------------------------------------- | (Left) and B button | Hang-time Dunk --------------------------------------------------- | (Right) and B button | Turn-around Stuff --------------------------------------------------- | (Up) and B button | One-handed Sky Dunk --------------------------------------------------- 14 ______________________________________________________________________________ ---------------------------------------------- | PASSING | ---------------------------------------------- GREEN INDICATOR YELLOW INDICATOR RED INDICATOR Safe to pass Risky! Very risky! ----- When your team is on offense, you will get | C | information about your teammates just by ----- looking at them. A symbol will appear over a Center teammate's head that will tell you his position and how safe it is to pass to him. / \ < G > Inside the symbol will be that player's \ / position (See left). The color of the symbol can Guard be green, yellow or red. if it's safe to pass, the symbol will be green. A yellow symbol means -------- that the player is being guarded and is only \ PF / partly open. A red symbol means that the player \/ you're looking at is being guarded closely and Power Forward is not a good choice to pass to. ** Keep in mind that the condition indication on * * the symbol updates constantly. If you pass to a * PG * player whose symbol is red, that player may break * * free by the time the ball gets to him. On the other ** hand, a player whose symbol is green might pick Point Guard up a defender after the ball is passed to him. If this happens, he might not be open by the time the ball / \ gets to him. Just like in real basketball, the / F \ conditions change constantly, and a good ------- player keeps his eyes and his options open. 15 ______________________________________________________________________________ ---------------------------------------------- | THE COACH'S SCREEN | ---------------------------------------------- The Coach's Screen is accessible by pushing the SELECT button any time you are in possession of the ball, when the opposing team is at the free throw line, or when the opposing team is about to inbound the ball. You can control some play options of your team through the Coach's Screen. You can pause the game and go to the Coach's Screen by pressing the SELECT button. You will call a time out by pressing the SELECT button when you are in possession of the ball and inbounds. Calling a time out will rest your players, but going to the Coach's Screen without calling a time out will not. Coach's Screen Options Call Time Out Calling a time out will give your players a chance to rest. Each team is allotted five time outs per half. You will be allowed one additional time out per overtime period. View View Game Stats Selecting View game Stats will show you the status of the players on your team. This information included points, rebounds, personal fouls, and current physical condition (Fresh, Hot Tired, Weak or DQ), This informa- tion will help you keep track of the condition your players and make effective use of your roster. 16 ______________________________________________________________________________ View Season Stats This function shows the game averages for each player. Scroll the red cursor down with the + Control Pad to see the stats for each player on the roster. The game averages will not be updated until you have completed the game you are currently playing. In exhibition mode, this is the same as the View Stats screen. View Last Season's Stats This will show you the team's record for the last season, and the game averages for each player. Scroll the red cursor down with the + Control Pad to see the stats for each player on the roster. View Defenses and View Offenses These functions show you the offensive and defensive plays. (See Pages 24 and 25.) You can also select your plays from this screen. Select your play with the + Control Pad, then press the A button to select it. Change Players Allows you to substitute players when they tire, or foul out. Highlight the player you want taken out using the + Control Pad, then press the A button. Use the + Control pad to select the player you want to put in and press the A button. To cancel your selection, without making a substitu- tion, press the B button. Team Options ------------------------------------------------------------------------------ | Switch Defender on Pass | Automatically switches the player you are | | controlling to the closest defender between the | | ball and the basket after each pass. |----------------------------------------------------------------------------- | Don't Switch on Pass | The defender will not change unless you manually | | change it with either the A or B buttons. |----------------------------------------------------------------------------- | Fastbreak | Defending guards will run down court when the | | opposing team shoots. |----------------------------------------------------------------------------- | Don't Fastbreak | The guards will defend as usual until a basket is | | scored or you gain control of the ball. |----------------------------------------------------------------------------- | Crash the Boards | On offense, all of the offensive players will go | | for the rebound once a shot is taken. |----------------------------------------------------------------------------- | Don't Crash the Boards | When the ball is shot, some players will move down | | the court to defend. ------------------------------------------------------------------------------ 17 ______________________________________________________________________________ Continue a Saved Game The Continue a Saved game feature will restart a saved game or allow you to continue your progress in the One Player Season mode. After selecting Continue a Saved Game, the Choose a Game to Restore menu will appear. Move the cursor to the game you wish to restore, and press the A button to begin. Saving Conference Standing At the end of each game in the One Player Season mode, you will first see the final stats for your team and your opponent. After you have viewed the statistics, the Save Current Game screen will appear. Follow the same procedure for saving your game as you would from the Coach's Screen. After you have chosen a slot to save your game in, or the Don't Save option, you will see the current conference standings. Press the A button again to continue with the next game on your schedule. Continue (restoring) a Saved game To restore a saved game, select the Continue a Saved Game option from the game options menu, then press the A button. When the menu appears, select which of your saved games to restore with the + Control Pad, then press the A button. You will be shown the current conference standings, then Tonight's Matchup. If the game you chose to restore was in progress when you saved, you will resume from where you saved. 18 ______________________________________________________________________________ ---------------------------------------------- | FREE THROWS | ---------------------------------------------- When a player is fouled in the act of shooting, the fouled player goes to the free throw line for two free throws. If the player is fouled while shooting from beyond the three point line, that player will be awarded three free throws. The penalty for other personal fouls varies. If the opposing team has accumulated less than seven fouls in the half, your team will take possession of the ball out-of-bounds. Once your opponents have seven or more fouls, the fouled player goes to the line to shoot one-and-one. This means that if the shooter makes the first free throw he shoots a second one. If he misses the first shot, the ball goes immediately into play. If the opposingteam has 10 or more fouls in a half, the penalty for all personal fouls goes to two free throws. After your player dribbles the ball a few times and gets set, you will see an arrow begin going back and forth over the basket. The speed of the arrow depends on the player's free throw statistics--the better he is at free throws, the slower the arrow goes. You'll have to time your shot so that the arrow points within the rim to make the basket. 19 ______________________________________________________________________________ ---------------------------------------------- | FOULS AND PENALTIES | ---------------------------------------------- Five Second Violation When inbounding the ball after a basket or a foul, the offensive team has five seconds to throw the ball in. if you fail to inbound the ball within those five seconds, you will be charged with a five-second violation, and your team will lose possession of the ball. Three Second Violation An offensive player can spend no more than three seconds in the key (the painted area under the basket). Standing in the key for more than three seconds is a violation, and your team will lose possession of the ball. Ten Second Violation The offensive team must get the ball past the center court line within ten seconds from the time the ball is inbounded. Failure to cross the line in time is a violation resulting in a loss of possession for the offensive team. Backcourt Violation Once an inbound ball has been brought across the center line, it cannot be taken back across the line by an offensive player without incurring a violation. A backcourt violation will result in a loss of possession for the offensive team. Offensive Foul (Charging) An offensive foul occurs when an offensive player runs into a defensive player who is "set". A player who is "set" has both feet on the ground and is facing the player with the ball. 20 ______________________________________________________________________________ Defensive Foul Defensive Fouls include blocking the player in possession of the ball, physical contact with the shooter, or hitting the ball-handler while attempting to steal. Traveling A player will be called for traveling if he leaves the ground to attempt a shot and lands without releasing the ball. A traveling violation will cost your team possession of the ball. Shot Clock Violation The offensive team has 45 seconds, starting when the ball is inbound, to take a shot at the basket. The ball must leave the player's hands before the shot-clock buzzer sounds, and then ball must hit the basket rim or go through the basket to reset the clock. The shot clock will keep running if the shot is blocked and is recovered by the offensive team. Disqualification When any player commits more than five personal fouls he will be disqualified from the game. Any player who has fouled out is ineligible to return to the game and his status will be changed to DQ. Forfeit If too many of your players become disqualified due to fouling out, your team will be forced to forfeit the game. The score for a forfeit will be recorded in the record books as a 0-2 loss for the forfeiting team. 21 ______________________________________________________________________________ ---------------------------------------------- | THE CONFERENCES | ---------------------------------------------- We have secured the rights to many, but unfortunately not all of the conferences in the NCAA Division I. We apologize if your favorite conference or team is not included in the game. Please make your choice of teams from following list of fine schools. BYE Week Because the SWC and the Big East Conferences have an odd number of teams in their respective conferences, sometime during the season a "BYE Week" will occur in which you will not play a game. THE BIG EAST CONFERENCE Boston College Eagles St. John's University Redmen University of Conneticut Huskies Seton Hall University Pirates Georgetown University Hoyas Syracuse University Orangemen University of Pittsburgh Panthers Villanova University Wildcats Providence College Friars BIG 8 CONFERENCE University of Colorado Golden Buffaloes University of Missouri Tigers Iowa State University Cyclones University of Nebraska Cornhuskers University of Kansas Jayhawks University of Oklahoma Sooners Kansas State University Wildcats Oklahoma State University Cowboys 22 ______________________________________________________________________________ ACC ATLANTIC COAST CONFERENCE Clemson University Tigers University of North Carolina Tarheels Duke University Blue Devils North Carolina State University Wolfpack Georgia Tech Yellow Jackets University of Virginia Cavaliers University of Maryland Terrapins Wake Forest University Demon Deacons SEC SOUTH EAST CONFERENCE University of Alabama Crimson Tide Louisiana State University Fighting Tigers Auburn University Tigers University of Mississippi Rebels University of Florida Gators Mississippi State University Bulldogs University of Georgia Bulldogs University of Tennessee Volunteers University of Kentucky Wildcats Vanderbilt University Commodores SWC SOUTH WEST CONFERENCE University of Arkansas Razorbacks University of Texas, Austin, Longhorns Baylor University Bears Texas A & M University Aggies University of Houston Cougars Texas Christian University Horned Frogs Rice University Owls Texas Tech University Red Raiders South Methodist University Mustangs 23 ______________________________________________________________________________ ---------------------------------------------- | PLAYBOOK | ---------------------------------------------- Offensive Plays The Give and Go Offense takes its name from a series of moves and passes in quick succession. Generally the ball- holder passes to another player, then screens, but there are many types of playes that are called Give and Go. The Stack Offense is a good tool against Man to Man Defense. This offense pulls the defensive players to one side, opening to the other side of the court. The Spread Offense scatters your players to the far corners of the court. By positioning them far apart, it wears out the defense quickly, but steals are also more common. This offense is often used to slow down the game when your team is ahead. The Double Low Offense can be used to great effect by a team that has two tall, strong players. The outside men try to amneuver the ball to the strong center and power forward. This also places your tallest players in the best rebound positions. The High-Low Offense is a simple, easily-learned offense that presents a natural setup against zone defenses. It's a good offense to use when your men are tired, since it isn't necessary for the offensive players to be in constant motion. Varieties of the 2-3 Set Offense are effective in different situations. It can be used if you have three tall men who are not particularly fast or agile. It may also be used effectively by a team that has three quick players that are not particularly tall. Particularly effective against a Man to Man Defense, the 1-4 Set Offense attempts to draw all of the defensive players away from the basket. If a player manages to get open, the path is open to the hoop. 24 ______________________________________________________________________________ Defensive Plays Designed to prevent close-in shots and pressure outside set shooters, the 2-3 Zone Defense is strong in the basket area. This defense puts players in a good rebound position, but is weak near the foul line area and can be overloaded by quick ball movements. The 1-3-1 Defense is effective in strengthening the foul line area. It also gives good coverage to the baseline area and forces the offense to shift out of comfortable patterns, but is weak in rebounding. The 1-2-2 Zone Defense covers the peripheral area well, but leaves the key almost undefended. A good defense against a team with very strong guards but an unimpressive center. Running this is easy on the defensive players. The Triangle and 2 Defense, like the Diamond and 1 Defense, focuses attention on the very strong players. This protects part of the court with a zone defense, leaving two players open to cover the opposition's star players. The Diamond and 1 Defense, also known as the Box and 1 Defense, is strong against a team that has one particularly strong player. Primarily, this is a four-man zone defense, with the fifth player guarding the opposing team's star player man-to-man. The assigned Man-to-Man Defense is the most com- monly used defense in the basketball game. Each defensive player guards his assigned offensive player. Its advantage is that it allows for flexibility and it is highly adaptable. Its disadvantage is that it is very physically taxing on the players. The Pressure Defense, known as the Press, is a highly aggressive defense that is most often used late in the game when your team is behind. If done well it will cause turnovers. Its disadvantages are that it tires your team quickly and increases the chance of fouls. 25 _______________________________________________________________________________ ---------------------------------------------- | TIPS AND TACTICS | ---------------------------------------------- Stay close to the ball carrier when on defense. Try to steal the ball as soon as soon as they inbound the ball. On the very first dead ball, make sure to go to the Coach's Screen and change your Team Options to the ones you like. Learn the different defenses inside and out, and make changes depending on the game situation. Make sure to review your team roster and look for players to substitute in for special situations. Your best three point shooters may be sitting on the bench! Learn how the different offenses work and use your teammates to your advantage. By aggressively going after rebounds you can build a big lead. 26 ______________________________________________________________________________ "NCAA Basketball Instruction Manual" Converted to ASCII text by FM200 on 11/7/97 Warranty information omitted cassanit@lightlink.com