» Articles « |
Go Back Patent Pending |
The Question of Snes9XMuch of the content of article was retrieved from the SNES Emulation Centre's Snes9X Pure Gossip section. The type is in blue. I have added my own comments and speculation in white. What follows now is pure speculation, but its all fun and gets us in the mood for when this thing gets released, if ever. OK, quite a few people belive that Sbes9x was never canceled due to pressure form Nintendo, but rather the team got sick of lamers etc and decided to go undeground for a while. With the new 'anonymous' coders, no one has to put up with the hassle of junk mail asking for ROMs are begging for a new release date. This theory also reckons that Silhouette was a later version of Snes9x released under another name to go along with the canceling story. The Nintendo ex-employee story made perfect sense to those that belived thar Snes9x was forced to stop by the big N. This idea is credible when you remember that towards the end of Sbes9x the latest version always came out on the Mac. The Silhouette story does have it's flaws.. I'll point them out here, along with other clarification comments:
Many people simply do not belive the 'Nintendo forcing Snes9x to stop thing' because how come ZSNES and the other emulars where left alone? It doesn't make sense. When Trep thought he had found evidence that Silhouette was a version of Snes9x he suddenly changed his mind. Did memebers of the old team ask him to, in oder to keep the secret. This is somewhat valid, however they apparently did come down on Y0SHi, for his SNES Documentation. "Due to Nintendo threatening a lawsuit against me if I updated my documentation again, I couldn't fix the bugs." Also, lately Sega has been getting a lot of ROM sites shut down. It is strange that no other emulators were threatened. Of course it is not known if Jerremy was actually threatened. It is because of this quote from his discontinuation message that I say this. "Due to several reasons Snes9X can't continue... One is a possible claim of Nintendo... But you probably all think that that's the main reason, it isn't... Another reason is getting fucked over by other people, this is probably a more important reason... And then there is one more reason which, due to circumstances I can't even explain..." First, he says that it is a possible claim by Nintendo, which he also says isn't the main reason. The second reason would be the MrGrim scandal. The thrid reason, which he couldn't explain could actually be the real reason, which is purely speculation, but it could be that he just wanted out for a while. It is a little strange that Snes9X has been continued if NOA is after them and also because of this excerpt from the discontinuation message: "A small note for all the developers out there who see a chance in getting the Snes9X source, we will not give it away! So don't mail me or Gary about it ! If you want to do something for the SNES emulation 'scene', then help authors like zsKnight, _Demo_, Lord Esnes, NLKSnes, etc." Yet now other authors do have the source and are developing on Snes9X again AND the source is suppossed to be released. Also, Trep's decision change is somewhat strange, I must say. Some people belive that Snes9x isn't back and its all a sick joke by Koot. I myself find this hard to belive but thats gossip for you. The evidence on the homepage is poor to say the least, and the FX emulation took a lot of people by surprise. Hardly any documentation exists (This is all I could find) for this add'in chip and the Snes9x preview page contains little info on which version of the chip is emulated, as thier where two. Yoshi's Island uses the second generation chip and the screen shots indicate both chips are emulated. However at this stage being this picking is a little silly. This is way too picky for a couple of reasons. First of all, I think that that doc was written from experimentation by Carlos (Lord ESNES). Also, since Yoshi's Island is presumably running, one could say that FX2 was emulated, but possibly FX(1) was not. The reason for this is that notice that there are no polygons in the StarFox screenshots displayed. Actually, for some reason they took down those shots, I'm not sure why. Nintendo never stated, to my knowledge, exactly what was different between the two chips.. they could be very much alike. Also, I believe it was Chad Kitching (Trepalium) that stated on the Snes9X message board that polygons hadn't been implemented yet. This makes things a lot more credible. Of course Koot could be telling the truth about the new coders and everything and we may all be reading far too much into this than we should, but thats then power of the internet for you. I've got my copy of Yoshi's Island ready just in case :) New info just in. Its seems that Gary did write Silhouette, which is just a later version of Snes9x, so it is thought that he is behind the rest of the new advancements. FX chip technology was mentioned a lot in the last readme file included in Snes9x, and Gary has gone on record as saying that he carrie don developing Snes9x after the Nintedno thing, which he also now things was rubbish. As the rest of the porters/coders of the old Snes9x team are now working n it wouldn'y Gary be? It makes sense. So who are these new programmers with no names, er possibly Gary and Kook? Who knows? If this whole thing is a sham, it seems that MrGrim did not know about it. Either Gary made something up against MrGrim as a scapegoat to leave the team, or he truly did think that MrGrim stole source code. I base this on the following statement made by MrGrim last night. "well... I did a miracle, I made that llamah Gary Henderson leave the emu scene" Of course, nobody is sure now if he's actually left the scene. Latest gossip, Koot has been asking for coders to port Snes9x to other platforms, so possibly a release is due. In other news it appears that zsnight has been responsible for a lot of the fx work in the new snes9x. I think we can expect both fx and dsp emulation in the new future. This is indeed an exciting time in the world of SNES emulation. In addition to this, the latest version of ZSNES (0.390) had the following statement in What's New: "Sorry, but SuperFX emulation is disabled for this public version." Also, there was this in the Credits: "Lestat and feenix65 of snes9x team for all the great help!" Which means they've all been working on SuperFX together. It seems that zsKnight and _Demo_ implemented it into ZSNES, but disabled it, possibly to allow Snes9X to be released with the capability first. Perhaps ZSNES aand Snes9X will merge, forming ZSNES9X ;) This is a little bit funny because one of the lamer IRC Quotes on Zophar's Domain is "<N0th|nG> i was thinking snes9x, esnes, nlksnes, and zsnes (if someone was daring to) could all combine source code and become nlkzesnes9x" I do believe that the FX emulation is very real, who the people are who are emulating it is the real question. Finally, I'd like to post a little chat log between me and Deezer a couple of nights ago.
4/10/98 2:50 AM MEGAߥTE²: This story gets crazier every month..... And that's that. I guess we wont find out anything until A. The new Snes9X is released or B. Jerremy or Gary spill the beans (if there are any to spill). We may never know everything behind this, but this will probably be the biggest emulation related conspiracy theory for a long while. Oh well, it really doesn't as long as we remember to have fun ;)
--=MEGAߥTE, |
M E G A ß ¥ T E O N T H E Q U E S T I O N O F S N E S 9 X |
This section maintained by MEGAߥTE. All content © 1997-99 Patent Pending unless otherwise stated. All rights reserved. Please see the disclaimer / copyright section for more information. Last update: Saturday, 09-Mar-2002 00:00:00 CST http://patpend.net/articles/snes9xq.shtml |