File details: First autonomous version for Mac OS X. For Intel only. UB version on the way..
File Size: 2.10 MB
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About TI-NESulator: This is a preleminar version of the final version. Don't except him to emulate everything correctly.
TI-NESulator is an NES (Nintendo Entertainment System) emulator.
TI-NESulator was targeted at first to work only on TI-68k calculators. But since this was my first attempt for making a NES emulator, I can't continue without testing if the emulation work correctly with better debuguer. My primary graphic library on PC devellopement was Allegro, That's why I am here.
Actually the whole code is nearly entirely portable, and TI-68k and PC/Mac version share about 90% of the source code (this will change in a near future). BUT the PC/Mac version will not be abandoned.
The project started 2 years ago, but the whole code need at least 2 or 3 month of work. Some parts are so ugly that I can't even maintain or debug them! It don't have a frame limiter, so it can be too speed, but it's often lower than it should.
Anyway "it just work", and can actualy emulate games using MMC like cnrom, unrom, MMC1, or using no mapper.
The readme is actually only in french (sorry) so, the needed parts are translated here :
NES paddle Keyboard
A W (may be z on qwzerty keyboards..)
Others keys :
R Reset the emulator
3 Display/Hide Name Tables
4 Display/Hide Attribute Tables
5 Display/Hide Palettes
ESC Enter Debugguer
Under CLI :
With Window Explorer:
Drag'n'drop the ROM on the shortcut NOT on the executable (because of working directory issues, it can't find the bnes.pal file without)
A Mac OS X executable will be available soon.
About the developer: No bio given.