Manual re-write by: VmprHntrD (1/12/98) e-mail: kenne002@coyote.csusm.edu *OR* kennedy5@flash.net This is the manual to the NES game..... Mario Bros. (from Nintendo) Model Number: [NAMES OF CONTROLLER PARTS AND OPERATING INSTRUCTIONS]_______________________ Controller 1 - For playing alone. Controller 2 - For second player in 2 player games. Up - Not Used. Down - Not Used. Left - He runs to the left. Right - He runs to the right. A button - He Jumps. B button - Not Used. * Select and Start Buttons Are not Used on Controller 2. [Page 3] SELECT and START buttons are functional on Controller 1 ONLY. SELECT button Press this button during the demonstration sequence to recall the game menu. Press this button again to move the asterisk (*) to the game you wish to select: 1-Player game A - Beginner 1-Player game B - Expert 2-Player game A - Beginner 2-Player game B - Expert The Select button will not work once the game has begun. START button Press this button to begin. Pause: If you wish to interrupt play in the middle of a game, press the Start button. The pause tone will sound and the game will stop. Press the Start button again when you wish to continue playing. The game will continue where you left off. * The Top socre will reset to 0 if the reset button (on the contrl deck) is pressed of the power is turned off. * Use Controller 1 for 1 Player games. * Use Controller 1 and 2 for 2 Player games. [Page 4] [HOW TO PLAY]_________________________________________________________________ All sorts of characters (turtles, crabs and fighter flies) come out of the pipes. You can knock them over by punching them from below, but that only stuns them. To get rid of them for good you then have to kick them. Freezies and fireballs come at you with all kinds of attacks. * Only Mario appears in the 1 player game. Both Mario and Luigi appear in the 2 player game. Team Play: Here you cooperate with each other. One player punches the enemy down, and the other finishes him off by kicking him. The game proceeds quickly and you can expect a high score. This is the perfect game for players that are good at team work. Competition: Ruin the other player's plans and play tricks on him. Make your opponent get killed by a bad guy: When you opponent attempts to kick a fallen bad guy, punch from below and help the bad guy get up...or send your opponent flying toward the bad guy by punching him from below or pushing him. (If you get pushed, escape by jumping.) [Page 5] Characters Mario - (Plumber in Red and Blue) Luigi - (Plumber in Green and Blue) Turtle - (Green shelled turtle) Crab - (Red crab with two pinchers) Fighter Fly - (Large jumping fly) Fireball - (Red and Green fireballs) Freezie - (Moving icedrop, freezes floor) Coin - (Free money, and points too) How do you play? The game involves punching the bad guys that fly out of the pipes and then kicking them. When the bad guys are punched, they fall over backwards and remain stunned for a certain period of time. After that, however, they get up (if you let them) and renew their attack even faster because they are mad at you. [Page 6] Techniques Turtle * Down after 1 punch. Crab * Irked after the first punch, it goes down after the second. Fighter Fly * Punch it just as it lands. Down after 1 punch. Note: A downed character gets up if punched from below. If the character gets up on its own it moves even faster than before. The last remaining character also moves extra fast. Punching from behind * Knocks the character down to a lower level. Punching from below * Repeat-punching keeps the character from advancing. Punching from ahead * The turtle is temporarily thrown back. [Page 7] * Punch the POW and the characters on all the floors are knocked over. They will get up eventually, so be careful. Things like fire balls disappear. Note: The POW disappears after it is hit 3 times. * The freezies attempt to freeze the floors. Once frozen, Mario (and Luigi) will slip and can't stop very easily. Punch the freezies early to break them up. * Mario (and Luigi) can walk through the left edge of the screen to reappear onthe right, and vice versa. [Page 8] Scoring * Extinguishing fireballs Punch the fireballs when they hit the floor and get high scores. Beware! Revived red fireballs are very dangerous! * Succesive kicking You get special high scores for kicking down several bad guys in a row. * Grabbing the coins Earn points by grabbing the coins that come out of the pipe whne a character is kicked down! * Test your skill on the bonus round Grab al the coins within the allotted time and you will be awarded a perfect score bonus on top o the regular coin points! [Page 9] Extra points. . . . . . . . . When your scroe passes 20,00, you will be given an extra Mario (or Luigi). Beware! . . . . . . . . . . . Mario (or Luigi) disappears if he bumps into or is hit by a bad buy (including fireballs and freezies). When all Marios (or Luigis) are used up, the game ends. Phase numbers . . . . . . . . After each round, the phase number is indicated in the lower left corner of the screen. You can compete to see who gets the highest phase number or the highest score! [Page 10]