Scanned and translated (yes the errors are mine and mine alone) by Hessel Meun (hmeun@noord.bart.nl) March 1997. (copyright 1987 Nintendo). ---------------------------------------------------------------------------- Page 2. We are pleased you have chosen the Stack-up(tm) game cartridge for the Nintendo© Entertainment System(tm). This game is used together with the R.O.B., the game robot. PURPOSE OF THE GAME/GAME DESCRIPTION You are being challenged to let R.O.B. stack up the colored discs according to the colored pattern on the screen. This exciting, strategically on a high level, robot game can be played in four different ways: in the direct manner you have to let R.O.B. stack up the colored discs according to a certain pattern in as few moves as possible. In the memory method you can program a maximum of one hundred robot movements to match the pattern on the screen with the colored discs. Or you can play Bingo with one or two players and try to battle the tedious opponents on the screen Please read this manual carefully to make sure you use the game in the correct manner and store it in a safe place for future reference if necessary. Especially follow the indications in the NES manual to make sure your NES and R.O.B. are adjusted correctly. Page 3. PREPARING R.O.B. FOR USE WITH THE STACK-UP GAME. Turn R.O.B.'s switch to the 'on' position. Now R.O.B. will move automatically and takes the starting position (arms apart, the body straight forward in the highest position on the middle column). When R.O.B. doesn't take the starting position, turn him off and back on again. Take note of the fact R.O.B. won't work when the batteries are empty. Page 4. 2. The various parts of R.O.B. and the accessories. Page 5. 3. Click the two hands on the arms of R.O.B. Next, place the holders in the connection points at the base of R.O.B. Page 6. 4. Insert the Stack-up game cartridge in the base unit and turn the on/off switch to 'on'. 5. Choose the test function from the game menu and point R.O.B.'s head to the television set as described in R.O.B.'s manual (note. I don't have this manual in my possession. HM.). R.O.B. now is ready to play Stack-up. 6. Control: * When playing with one player, use controller 1. * When playing with two players, use both controllers. Page 7. SELECT button * This button moves professor Hector along the various choices when the game selection menu is on screen. * When pushed during a game this button brings you back to the game selection menu. * The select button doesn't work when on the "round XX" screen. START button * If you have selected the game of choice it can be started with this button. * After you have finished a level en put the discs on their original position, push the start button to count the score and enter the next level * If you are done programming the memory, pushing the start button will bring you to the speed selection. Push the start button again to play the game from the memory. CONTROL PAD * The control pad is used for controlling professor Hector. The professor can jump up, down, left and right, depending on your choice. Remark: On controller 2 the control pad is used for controlling professor Vector. Page 8. The A and B buttons * When programming the memory, these buttons will be used for choosing the instructions you want to program. The cursor moves to the right when you push A and to the left when pushing B. * If you play from the memory or play bingo with one or two players, both the A and B buttons act as a pause button. Push one of both buttons again to continue. GAME SELECTION AND GAME RULES A) TEST - transmits a signal for adjusting R.O.B.'s eyes to the TV-screen. (Refer to the R.O.B. manual.) Page 9. B) DIRECT 1. The meaning of the game is to move the colored discs from the start position into the position indicated on the screen in as little movements and time as possible. 2. Stack the discs on holder 3 (front of R.O.B.) from bottom to top in the following order: green, yellow, blue, white and red. Page 10. 3. The movements of R.O.B. are determined by the command buttons on which professor Hector is jumping. R.O.B. can make 3 types of movement: 1. Grabbing and releasing of items. 2. Lifting and lowering items. 3. Turning and carrying items to the left and to the right. 4. Control R.O.B. through the above mentioned commands and try to stack the discs in as little movements as possible into the position as seen in the right upper corner of the TV-screen. The faster you do this the more bonus points you get. 5. As soon as your ready with the stacking push the start button to add up the score. Take the challenge and try again! 6. When you don't succeed, push the select or reset button and start again. Page 11. C) MEMORY 1. This is an exciting game in which you have to program the memory how, according to yourself, the discs can be taken from the start position to the end position in as little movements as possible. The faster you find out, the more bonus points you will get. When you are finished with this, play from the memory to see if the programmed method works. 2. Stack the discs on holder 3 (front of R.O.B.) from bottom to top in the following order: green, yellow, blue, white and red. Page 12. 3. The commands are written in the row of empty buttons. 4. Use the A and B button to move the cursor to the desired command symbol. 5. The command above the cursor can be programmed by letting professor Hector jump on the memory button on which the command has to be filled in. (there is a maximum of 100 buttons). 6. Program the commands one by one into the memory buttons in the order you think will equal the stack to the stack in the right upper corner of the TV-screen. Use as little commands as possible and execute them as soon as possible to score more points. 7. When you are ready program the "end" command into the last button or leave it empty. 8. After this push the start button. Now the speed selection will appear. Again push the start button. Now professor Hector will, accompanied by a tune, execute you program while R.O.B. will stack the discs into their place. Page 13. REMARK: If there is a difference between the movements of the professor and R.O.B. during playback (meaning the professor is too fast or too slow for R.O.B.), accordingly adjust professor Hector's speed. A) Push the start button when you are ready programming the memory (professor Hector stands on the "end" button or the empty button). Now the speed indicator will appear. B) At the bottom of the screen you will see a speed indicator. When pushing button A the scale will become smaller and the professor will move slower. However, when pushing the B button, the scale will become larger and the professor will move faster. C) Set professor Hector's jumping speed with the help of the speed indicator. D) Push the start button to begin replay. (when not pushing the start button, after a certain time replay will begin automatically.) 9. The game will pause when pushing the A or B button during playing. 10. If the program did not work properly, push the select or reset button and try again! When all discs are stacked correctly (and professor Hector is standing on the "end" or empty button), push start again. The latest score will be shown on screen. Challenge yourself again in the next level. Page 14. D) BINGO (with one player) 1. An exciting game in which you have to move the colored discs from one position to another without dropping a disc. But look out! because Flipper and Spike are taking every opportunity to make this difficult for you. 2. Stack the discs on holder 3 at the front of R.O.B. in no particular order (in this game the color order is not important). 3. Start choosing the right commands necessary for placing the discs on to their position. Use professor Hector every time for filling out a row or column of five buttons with commands, which will be executed by R.O.B. (the commands appear sideways of the rows and columns, rows are horizontal, columns vertical.) 4. A row is finished when all buttons have a darker color. 5. The bugs Flipper and Spike will try to disturb your plans. Flipper - jumps across the buttons because of which they will change color. Spike - crawls over the keyboard. When the professor bumps into one of the bugs, he will fly of the screen. After that he will return in the restart position. 6. When either button A or B is pushed, the screen will scroll up and the game pauses. You can look at the top of the screen for a reminder of the right order in which you have to stack the discs. 7. To collect more bonus points, try to stack the discs in as little moves and time as possible. 8. When a row and a column are completed at the same time because you pushed a common button, no command will be send to R.O.B. (both commands will blink). Je can cancel this situation by making one of the commands incomplete, next the other command will be executed. 9. When all discs are stacked as shown, you can push the A or B button to pause the game. If you push the start button after this, the score will be calculated and shown on the screen. On to the next level! 10. When one of the discs has been dropped, push the select or reset button to restart the game. Page 16. E) BINGO (with two players) 1. In this thrilling game two players battle against each other to look who can stack the most discs on to their holder in five minutes. 2. Place three discs on holder 3 and one disc on to holders 2 and 4 in no particular order. Professor Hector: Controller 1, holder 1 and 2 Professor Vector: Controller 2, holder 4 and 5. Page 17. 3. Both players try to complete rows and columns to send commands to R.O.B. just like playing Bingo with one player. 4. With this game only the bug Spike appears, Flipper does not. - If the professor bumps into Spike he flies of the screen to appear again now blinking. - When the professor is blinking, he temporarily (about 20 seconds) moves at half speed. During that time he can get past the other professor and Spike without being thrown of screen. - When both professors collide, the professor who was not moving will be thrown of screen en start blinking. 5. When pushing buttons A or B on controller 1, the screen will scroll up and the game will pause. 6. If a row and a column are ready at the same time, no command can be transmitted to R.O.B. and, just like one player bingo, a button has to be changed first. 7. Maximum playing time is 5 minutes, try to get as much discs as possible in that time. You can think of numerous other games to play on this screen. It will be fun to figure out the game rules yourselves. SCORE After all discs are stacked correctly you can get a score in the games Direct, Memory and Bingo (one player) by pushing the start button (with one player Bingo you have to push the pause button first.) 10 x (par-step) + bonus = points POINT = number of points STEP = amount of commands transmitted by the professor PAR = average amount of commands used to stack the discs BONUS= extra points awarded for speed. WARNING 1) Never put the game some place very warm or very cold, never drop or bump it. Never disassemble it. 2) Do not touch the contacts with your fingers and avoid getting it dirty or wet. 3) Never clean the game with terpentine, thinner, alcohol or any other volatile solvent. 4) Play from a normal viewing distance from the TV-screen. 5) When playing for a longer period at a time, take a ten to fifteen minute break every two hours. 6) Carefully read the manual of R.O.B. (again, I do not have this manual. Anyone can supply me with this? HM.)