Mortal Kombat SNES Manual Typed by Vermillion For ages it was a tournament of honor and glory. Noble warriors from around the world we invited to take part, each seeking to win the title of Grand Champion. But that was a long time ago... Before the tournament was corrupted by the evil demon Shang Tsung, a warrior who took not only the lives of his opponents, but their very souls... With the aid of his pupil, Goro, a hideous half-human dragon, Tsung began a domination of the contest which has lasted for centuries. Today, 500 years later, the contest begins anew as warriors once again gather to partake in Mortal Kombat. Let The Tournament Begin! 1. Make sure the power switch is OFF 2. Insert your Mortal Kombat game pak as described in your Super Nintendo Entertainment System manual. 3. Turn the power switch ON. When you see the Mortal Kombat title screen, you will be given two choices, Tournament and Options. Use the LEFT and RIGHT CONTROL PAD ARROW to highlight your choice, then press any button to select it. This game pak is not designed for use with the slow motion feature of some accessory controllers. Tournament Mode Tournament mode begins a one-player battle for the title of Grand Champion. But first a warrior must be selected. The "CHOOSE YOUR FIGHTER" screen has pictures of all the warriors available to a player- Liu Kang, Johnny Cage, Kano, Rayden, Scorpion, Sub-Zero, and Sonya Blade. Move the colored frame onto your choice using the CONTROL PAD ARROWS. When your choice is framed, press any button to select him/her and begin the tournament. Should a second player desire to join the tournament, he may do so at any time by pressing the START BUTTON. This will then return both players to the "CHOOSE YOUR FIGHTER" screen where they must again choose their warriors. Should both players select the same warrior, player two will be distinguished by color. The players with then battle one another with the winner continuing onward in the tournament, and the losers game ending. OPTIONS Options brings the player to the Options screen where a number of game features can be modified using the CONTROL PAD ARROWS. GAME MODE chooses whether one fights a NORMAL match, or a HAND-TO-HAND match where all special moves are disabled. MUSIC allows you to turn the music on or off. DIFFICULTY allows you to choose whether the game will be very easy, easy, medium, hard, or very hard. HANDICAP is a feature designed to let two players of different skill levels battle on an equal basis. It achieves this by affecting how much injury each player recieves when he is hit. Use the RIGHT CONTROL PAD ARROW to raise the amount of damage your player will recieve, and the LEFT CONTROL PAD ARROW to lower it. Handicap only works in 2 player mode. BUTTON CONFIGURATION allows you to select which buttons will operate the moves. To select a move, use the UP and DOWN CONTROL PAD ARROWS. To change control, press the button you desire to use when the move is selected. Keep in mind that when you change one button, the move that originally used that button is also switched and the control outlined in the "Art of Kombat" section of this manual will differ accordinly. To leave Button Configuration, press the START BUTTON. To exit the options screen and return to the main ittle screen, press the START BUTTON. RULES OF THE TOURNAMENT The Shaolin Tournament for Martial Arts is more than a simple exhibition. Each of its combatants has been invited for extraordinary skills and in accepting has wagered his very life upon them. The tournament's structure-as simple as it is ancient- tests all aspects of a warrior, for only the most worthy may earn the title of Grand Champion. The tournament first tests a warrior's fighting skill by pitting him against the other tournament challengers. In all Mortal Kombat battles, meters in the upper-left and upper right corners of the screen measure the health of each warrior. The meters begin each round with full health, but are reduced with each blow taken. The amount of reduction depends both on the type of hit and whether or not it was blocked. When a warrior's health runs out, he is knocked out and the round goes to his opponent. NOTE: If four rounds pass without a match winner, both combatants will be disqualified from the tournament. An ancient proverb declares a warrior as his own worst enemy. Another declares his greatest ally knowlage of weaknesses. These maxims are the origins of the tournament's next test, the Mirror Match, where each warrior must face possibly his greatest foe- a doppleganger possessing all of his looks, strenght, speed, and skill. In order to defeat him, a warrior must demonstrate the one attribute his doppleganger lacks- wisdom. Should a warrior survive the Mirror Match, his conditioning is then tested in three grueling Endurance Matches. The rules of the Endurance Matches are similar to the standard matches, but upon defeating an opponent in an Endurance Match, a second warrior then enters the fray. To win a round, both opponents must be vanquished before your warrior succumbs to injury even once! Between matches the Tournament grandmasters will periodically test you warrior's might. Your warrior will be required to break an object with is bare hands- wood, stone, steel, ruby, or diamond. To raise the power level of his hit, press the A and B BUTTONS repeatedly as fast as you can. A meter next to your warrior indicates the current power of the blow and the force required to break the object. When the power level is above the line, press the L or R BUTTON to strike, but make sure you strike before THE ART OF KOMBAT Each contestant invited to the Tournament has spent years in practice and meditation to perfect his martial arts skills. Before engaging these warriors in combat, you too should practice the martial arts by meditating on these lessons. BASIC MOVES The best way to begin you training is with the fundamental moves: kicks, punches, crouches, jumps and blocks. These moves may seem trivial compared to powerful and acrobatic moves like the flying kick, but knowing how to stop, avoid, or counteract a flying kick can be far more useful than knowing how to land one yourself. Combined, these fundamentals are the foundation for both a strong defense and a potent defense. Up: Jump Up Left/Right: Flip forward/back Left/Right: Walk forward/back Down: Crouch Y: Hign Punch X: High Kick B: Low Punch A: Low Kick L/R: Block WHEN IN CLOSE CORNERS Additional moves used in close-in combat situations are the knee, the head blow, and the throw. All three are highly effective, and do not require full limb extension which is impossible in close quarters. Although these moves are potent, they can be used only when directly adjacent to an opponent. Y: Head-Blow B: Throw X: Knee A: Knee CROUCHING MOVES Defensively, the crouching moves allow one to avoid punches and aerial weapons, to escape from close proximity and to avoid being thrown. Offensively, the uppercut, executed from the crouch is one of the most powerful offensive weapons in a warrior's arsenal. Crouching moves can only be used when holding the DOWN CONTROL PAD ARROW(or DOWN+LEFT OR RIGHT CONTROL PAD ARROWS) Down+L/R: Crouching Block Down+Y: Uppercut Down+B: Uppercut Down+X: Crouched Kick Down+A: Crouched Kick SPINNING MOVES The spin is the key to such moves as the Roundhouse Kick and the Foot Sweep. The Foot Sweep hits your opponent's ankles and knocks him onto his back. The Roundhouse is a spinning kick which strikes your opponent in the face. To execute spin moves, hold the CONTROL PAD AWAY from your opponent while you press the attack buttons. Back+X: Roundhouse Kick Back+A:Foot Sweep AERIAL MOVES The final moves one should learn are the Aerial moves- the flying punches and kick. To execute these moves, first jump, either in place or towards your opponent, then press the attack buttons while in the air. However, unlike most attacks, aerial attacks must be timed properly to land blows. Up+Y: Flying Punch Up+B: Flying Punch Up+X: Flying Kick Up+A: Flying Kick SPECIAL MOVES All of the Mortal Kombat warriors possess expert fighting skills- in that respect, they are equal to thousands of other warriors around the globe. What raises them above their peers are the special moves which they have created and perfected. In order to become a superior warrior, skilled enough to win the title of Grand Champion, you too must learn these moves, for these moves, whether special kicks or elemental bolts, make the Mortal Kombat warriors the fiercest and most ferocious warriors on Earth. WISDOM OF THE FIGHTING MONKS The mind is stronger than the body. Observe fights to learn which moves counteract others, which can be executed faster, and which will do the most damage. For example, a crouched block will prevent you from being foot swept. Use this type of knowlage to your advantage. With practice, you can learn combinations or moves which can be executed in sequence. These combinations allow you to hit your opponent several times before he can defend himself, making them an invaluable tool. One battle plan will not work for every fighter. Since each warrior has different strenghts and moves, each should employ a different fighting style. Experiment to discover which strategies are best suited to each fighter. LIU KANG Age: 24 Height: 5' 10" Weight: 185 Hair: Black Eyes: Brown Legal Status: Citizen of the People's Republic of China Known Relatives: Lee Kang, Father(deceased); Lin Kang, Mother(deceased); Chow Kang, Brother(whereabouts unknown) Birthplace: Honan Province, China Occupation: Shaolin Monk, Fisherman Once a member of the super-secret White Lotus Society, Liu Kang left the organization in order to represent all Shaolin temples at the tournament. Through his entire life he has heard stories and rumors about Shang Tsung's martial arts tournament. He is well aware of the evil behind it, and has entered the tournament expressly to defeat Shang Tsung and return the tournament to its noble origins. Special Moves:Flying Kick: Toward, Toward, High Kick JOHNNY CAGE Real Name: John Carlton Age: 29 Height: 6' 1" Weight: 200 Hair: Brown Eyes: Blue Legal Status: Citizen of the United States of America Known Relatives: Robert Carlton, Father; Rose Carlton, Mother; Rebecca Carlton, Sister; Cindy Ford, Wife(Divorced) Birthplace: Venice, California Occupation: Actor A martial arts superstar trained by great masters around the world, Cage uses his talents on the big screen. He is current box office champ, starring in such movies as Dragon Fist and Dragon Fist II, as well as the award winning Sudden Violence. He entered the tournament purely for publicity it would generate for him around the world. Despite his seeming shallowness, he is a formidable foe with limber limbs, quick reflexes, and his patented Shadow Kick. Special Moves: Shadow Kick: Toward, Away, Low Kick SONYA BLADE Age: 26 Height: 5' 10" Weight: 140 Hair: Blond Eyes: Blue Legal Status: Citizen of the United States of America Known Relatives: Major Herman Blade, Father; Erica Blade, Mother; Daniel Blade, Twin Brother, (Deceased) Birthplace: Austin, Texas Occupation: Lieutenant in the U.S. Army, Member of a special para-military force. Sonya Blade is a member of a top special forces unit. Her team was hot on the trail of Kano's Black Dragon. Her unit followed Kano to an uncharted island, but were ambushed by Shang Tsung's personal army. Tsung forced Sonya into the tournament holding comrades hostage. Now, not only does her own life rest on her performance, but those of her companions as well! Special Moves: Leb Grab: Bloch+Low Punch+Low Kick KANO Age: 35 Height: 6' Weight: 205 Hair: Black Eyes: 1 Brown, 1 Infra-Red (built into metal implant) Legal Status: Deported from Japan, wanted criminal in 35 countries Known Relatives: None- was orphaned as a small child by an American woman in Tokyo. Birthplace: Unknown Occupation: Criminal Member of the Black Dragon Organization A mercenary, thug, extortionist, thief- Kano lives a life of crime and injustice. He is a devoted member of the Black Dragon, a dangerous group of cutthroat madmen feared and respected throughout all of the crime's inner circles. Believing Tsung's palace to be made of gold, Kano has entered the tournament in order to gain access and loot the palace. Special Moves: Cannonball- Towards, Down, Away, Up, Towards RAYDEN Age: Eternal Height: 7' Weight: 350 Hair: Black Eyes: None Legal Status: Mystic- Does not apply Known Relatives: None Occupation: Warrior The name Rayden is actually that of a mystical warrior who lives among the thunder clouds. It is rumored that he recieved a personal invitation from Shang Tsung himself and took the form of a human to compete in the tournament. His elemental powers make him a dangerous foe from both the land and the air. Special Moves: Flying Thunderbolt: Away, Away, Towards SUB-ZERO Real Name: Unknown Age: 32 Height: 6' 2" Weight: 210 Hair: Black Eyes: Brown Legal Statues: None. However, he resides somewhere in China Known Relatives: None Birthplace: Unknown Occupation: Life-long member of Lin Kuei, a clan of Chinese ninjas The actual name and origin of this warrior is unknown. However, based on his uniform, it is believed that he belongs to the Lin Kuei, a legendary clan of Chinese ninjas. As his name implies, he has mastered the element of cold. His deep freeze leaves an opponent at his mercy, a dangerous situation, for Sub-Zero possesses none. Special Moves: Deep Freeze: Down, Towards, Low Punch SCORPION Real Name: Unknown Age: 32 Height: 6' 2" Weight: 210 Hair: Black Eyes: Varies Legal Status: Scorpion is a reincarnated spectre and has no legal status. Known Relatives: Wife and Child in former life. Birthplace: In former life- unknown; As Scorpion- unknown Occupation: In Former Life: Unknown; As Scorpion: On Revenge Like Sub-Zero, Scorpion's true name and origin are not known. It is believed that he is a fallen ninja granted the opprotunity to avenge his death at the hands of the Lin Kuei. He has been given a new body and a uniform which mocks the Lin Kuei's with its cowardly yellow color. Special Moves: Harpoon: Away, Away, Low Punch GORO Age: 2000 Height: 8' 2" Weight: 550 Hair: Black Eyes: Red Legal Status: Earth: None; Outworld: Prince of Kuatan Known Relatives: King Gorbak, Father; Queen Mai, Mother; Goro also has 7 wives Birthplace: Kuatan, 4th Astral Plane of Shokan, realm of the Outworld. Occupation: Prince of Kuatan, Ruler Supreme of Shokan's Armies. A 2000 year old half-human dragon, Goro remains undefeated for the past 500 years. He won the title of Grand Champion by defeating Kung Lao, a Shaolin fighting monk. It was during this period that the tournament fell into Shang Tsung's hands and was corrupted. Goro possesses both massive strength and great agility. None who have fought him have reported any weaknesses. In fact, none who have opposed him have survived! SNS-KX-USA