[cover] Winter Gold Instruction Booklet Super Nintendo Entertainment System [PAL Version] - page 1 *Contents* Introduction..............2 The Starting Gate.........3 Basic Controls............3 Modes.....................4 *Events* Snowboard.................6 Ski Jump..................8 Bobsled...................9 Luge.....................10 Downhill.................11 Aerials..................12 The Finish Line..........13 Warranty.................17 - page 2 *Introduction* Get a load of this extreme game, Thrasher! The eye-popping, polygon visuals will make your lids throb. The raving tech music will make your lobes dance. Don't worry. Your eyes and ears are safe. They'll experience seventh heaven, 'cause this puppy KICKS everything BUT the bucket! Here's the deal: Tour the world in circuit competition in six events to win prime medals. Leave a legacy by earning a spot in the record books. Thrash your friends in competition and Circuit Modes. This game features radical events on the fringe of insanity. It's got DOWNHILL, BOBSLED, LUGE, SNOWBOARD, AERIAL and SKI JUMP! The 3-D polygon visuals are naughty and the rendered characters are smokin', too! You'll experience stomach-churning ups & downs, body-tweaking twists & turns and chest-compressing thrills & spills. Gravity sucks, doesn't it? The intense graphics and sounds are seriously consuming. The DOWNHILL event may have you carving turns on your coffee table. The BOBSLED and LUGE events might get you leaning (all the way, buddy) in your recliner. Give 'em a test-ride. Check out the free-style-type events of SNOWBOARD and AERIAL. The exceptional FX² chip graphics will suck you right into the game. You may find yourself performing radical tricks off your couch. Don't forget to play the SKI JUMP event, and may I suggest you stay away from the rooof. Glory is yours if you want it, but you have to step out of your comfort zone 'cause this game isn't for wimps! - page 3 *The Starting Gate* Insert the Winter Gold Game Pak into the Super Nintendo Entertainment System. Push the POWER switch to the ON position. Brace yourself! Now, check out the cool demo, or press START to enter the Main Menu. *Basic Controls* These are the basic controls for navigating through the game's menus. START - Accepts your selected option and takes you to the next screen +Control Pad - Highlights a desired option X Button - Returns you to the previous screen Y Button - Selects a highlighted option SELECT - No functions L and R buttons - No functions A Button - Selects a highlighted option B Button - Selects a highlighted option - page 4 *Modes* When you get to the Main Menu, you get to choose which game play mode you want to play. You can also enter the Options Screen to create or modify players. Practice They say that "practice makes perfect." I don't know about perfect, but if you want to strengthen your skills fast, this is the place to do it. Select one of the six events and get to work. Repetition is the key. You won't get any medals, and they won't log your name in the book, so all you "glory-seekers" should blow this hot dog stand. Cruise over to the Compete and Circuit modes if you're interested in warm fuzzies. In the Practice mode, you select a player and one event. Choose a location and you will practice that event as long as you like. Compete Enter this area if you want to embarass your buddy in friendly competition. Awards and recognition are yours for the taking -- so thrash hard! This is a great place to set some personal records. In the Compete mode, you may select up to eight athletes. If you select only one athlete, you must select a computer-controlled opponent. Select any of the six events and choose the desired location for the competition. Circuit This is the place to be! Cruise the circuits and test your skills on a variety of course. The weather is not always friendly, and you must battle the elements to get the glory. The judges are tight with scoring, but are willing to give awards and recognition to the best performers. Remember to shrine your stuff. Good luck, and say "hi" to... never mind! In the Circuit mode, you may select up to two athletes. The game automatically selects your opponents to compete an eight-man competition. If you place in the top three for a given event, you will advance to the next city for additional competition. There a total of four... I mean three... cities. - page 5 *Options* Enter this area to cusomize the game. You can look at the best times and scores. You can add a new player's name, remove a player's name or modify an existing player's attributes. You can even turn the music and sound effects ON or OFF. View Player This options lets you modify the attributes of a custome athlete. You can change the color of his snow gear and choose the country he competes for. You can also view a custom ahtlete's personal records or remove the athlete from the game Add Player This option gives you the authority to create a custom athlete. You can give him a name and colorize his gear. You even get to choose where he's from. Records If you end up here, you can check out the best performances for each event in each city. These are the world records, man! Music You can turn the music ON or OFF. Sound FX If you want to pretend that you are wearing earmuffs, turn the sound effects OFF or; you could just leave the sound effects ON and wear earmuffs! - page 6 *Events* Snowboard Objective Strap on your board and pound out your best Spin, Flip, Grab, Pose or practically any other move that you can think of. Combine moves and rack up the points. Time is limited, so try not to wreck! There are twenty Combos for this event. We've helped you get started with the table to the right. Can you find all of the Combos ? - page 7 *Controls And Scoring* Ground Moves: How To: Points: -------------------------------------------------------------------- Alley-oop Up, Up+Right, Right, B 250 -------------------------------------------------------------------- Handplant Up, Up+Right, Right, Y 450 -------------------------------------------------------------------- Rail Slide Down, Down+Forward, Forward, B 450 -------------------------------------------------------------------- Slide Opposite Direction 150 -------------------------------------------------------------------- Air-Moves: How To: Points: -------------------------------------------------------------------- Spin Back, Forward (100x1) (250x2) (450x3) (700x4) (1000x5) -------------------------------------------------------------------- Flip Up, Down (100x1) (250x2) (450x3) (700x4) (1000x5) -------------------------------------------------------------------- Grab B (100x1) (250x2) (350x3) (550x4) (800x5) -------------------------------------------------------------------- Pose Y (100x1) (250x2) (350x3) (550x4) (800x5) -------------------------------------------------------------------- Hazardous Grab Grab held until last moment 750 -------------------------------------------------------------------- Hazardous Pose Pose held until last moment 750 -------------------------------------------------------------------- The score of a move is reduced by 30% after you pull it off to give an incentive for variety Combos How To: Points: -------------------------------------------------------------------- Megagrab Grab-Flip-Grab ? -------------------------------------------------------------------- Airhead Flip-Spin-Flip ? -------------------------------------------------------------------- Supermodel Pose-Spin-Flip ? -------------------------------------------------------------------- Teaser Pose-?-?-? ? -------------------------------------------------------------------- Sledgehammer ?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? Flip-?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? Flip-?-?-? ? -------------------------------------------------------------------- ? ?-?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? ?-?-? ? -------------------------------------------------------------------- ? Spin-?-?-?-? ? -------------------------------------------------------------------- ? ?-?-?-?-? ? -------------------------------------------------------------------- ? ?-?-?-?-? ? -------------------------------------------------------------------- ? ?-?-?-?-?-? ? -------------------------------------------------------------------- ? Pose-?-?-?-?-? ? -------------------------------------------------------------------- ? ?-?-?-?-? ? -------------------------------------------------------------------- The score of a combo is reduced by 50% after you pull if off. - page 8 *Ski Jump* Distance and form are the keys to this event. Maximize your jump and stay in perfect form to soar to a gold medal. Make adjustments quickly and you'll get more style points. *Controls and Scoring* Starting Gate: Press Back and Forward on the +Control Pad in the opposite direction of the meter until it stops Jump: Press the B button just before you take off Adjusting in Air: Press Back and Forward on the +Control Pad Landing: Press the A button for a regular landing Telemark Landing: Press Up, Down, Down, and the Y button at the last moment There are five judges that rate your jump on style and distance. Each judge gives you a score, up to 20 points for style and distance. The highest and lowest marks are dropped, and your points are combined with your distance points to give you an overall score for the jump. Your score for the event is the combination of two jumps. - page 9 *Bobsled* Objective This event is similar to the Luge event. Your objective is to get to the bottom of the course in the fastest time. The course is an icy slide of terror and you must carefully navigate a two-man sled to victory. Controls Starting Gate: Press Back and Forward on the +Control Pad to rock the meter and gain speed Turning: Press Back and Forward to keep the sled on the middle line - hitting the side rails will slow you down. - page 10 *Luge* Pronounced "looj", not "loogey," (sic) this event is similar to the Bobsled. A luge course is like a waterslide, except the water is ice. You lay on your back on this little sled-thingy and see how fast you can get to the bottom of the icy death snake they call a course. If you wreck on a waterslide, it's kind of cool. If you wreck on a luge course, it's kind of not cool! Controls Starting gate: Press Back and Forward on the +Control Pad to rock the meter and gain speed Turning: Press Back and Forward to keep the luge on the middle line - hitting the side rails will slow you down - page 11 *Downhill* Objective Downhill skiers thrive on speed and danger. Ski down the hill as fast as you can. Don't miss the gates, or extra time will be tagged to your finishing time. The green flags are markers and your current time is displayed in comparison to the fastest time for the current competition. Controls Turns : Press Back and Forward on the +Control Pad to stay on the middle line Sharp Turns: Press the L and R Buttons and +Control Pad Pre-Jump: Press the B button just before a hill to avoid all time Starting Gate: Press Back and Forward on the +Control Pad to rock the meter and gain speed - page 12 *Aerial* Objective Get your speed up and take off. Flip, twist and kick your way to victory. For optimum results, combine your tricks and hit a good landing. There are fifteen Combos for this event. The table below will get you started. Can you find the rest? *Controls And Scoring* Moves: How To: -------------------------------------------------------------------- Daffy Up, B Button -------------------------------------------------------------------- Twist Back, B Button -------------------------------------------------------------------- Helicopter Back, Forward, Y Button -------------------------------------------------------------------- Kosak Forward, Forward+Up, Up, Y Button -------------------------------------------------------------------- Back Scratch Forward, Down+Forward, Down, Down+Back, Back, B Button -------------------------------------------------------------------- Zudnik Back, Down+Back, Down, Down+Forward, Forward, B Button -------------------------------------------------------------------- Kick Forward, Down+Forward, Down, Y Button -------------------------------------------------------------------- Spread Eagle Back, Back+Up, Up, Y Button -------------------------------------------------------------------- Forward Flip Pike Forward, A Button -------------------------------------------------------------------- Forward Flip Tuck Forward, Y Button -------------------------------------------------------------------- Backward Flip Pike Back, A Button -------------------------------------------------------------------- Backward Flip Layout Back, Y Button -------------------------------------------------------------------- Combos How To: Points: -------------------------------------------------------------------- Terminal Air Helicopter-Daffy-Twist 9.80 -------------------------------------------------------------------- Funkadelic Zudnick-Twist-Daffy 10.20 --------------------------------------------------------------------- Tiny Trouble Daffy-Spread Eagle-Twist 10.30 -------------------------------------------------------------------- Butta' Zudnick-Back Scratch-Zudnik 15.00 -------------------------------------------------------------------- Scratch Attack Back Scratch-?-? 15.00 -------------------------------------------------------------------- ? ?-?-?-? 15.60 -------------------------------------------------------------------- ? ?-?-?-? 18.20 --------------------------------------------------------------------- ? Kosak-?-?-? 19.70 -------------------------------------------------------------------- ? ?-?-?-? 20.00 -------------------------------------------------------------------- ? ?-?-?-? 21.50 -------------------------------------------------------------------- ? Backward Flip Layout-?-?-? 21.50 -------------------------------------------------------------------- ? ?-?-?-? 21.90 --------------------------------------------------------------------- ? ?-?-?-? 22.10 -------------------------------------------------------------------- ? Spread Eagle-?-?-? 23.30 -------------------------------------------------------------------- ? ?-?-?-? 23.40 -------------------------------------------------------------------- - page 13 *The Finish Line* One Last Note! Between events, you will see a Leader Board. This list shows you the current times or scores for the athletes who have competed. This board keeps you informed on the athletes who are in medal contention. If you're in Circuit mode, you must place in the top three in order to continue to the next city. - page 14 & 15 are charts to write down your combos you're supposed to find - page 16 & 17 Legal disclaimer + Warranty This instruction booklet typed absolutely verbatim by Itchy (EFnet) (only addition was the adverb 'sic' in parenthesis on page 10)