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Super Mario RPG: Legend of the Seven Starsreview by MARIOMaSTeR, 3-17-98 |
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Name: | |||
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Developer: | |||
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Release date: | May 13th, 1996 | ||
Players: | One | ||
ESRB Rating: | |||
—Overview—
—Objective—
—Ratings— |
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Graphics: | 5.0 |
I never really thought that a 16-bit game would look this good, or be 3D. I mean, it didn't have that cheap look that the games before it (Super Mario World, Gradius 3, Super Mario Kart) had that made 16-bit gaming more-or-less an unevent. And as far as the 3Dness is concerned, no one ever expected any SNES game to have any 3D in it whatsoever, which was thought to be N64-only, and it really adds depth to the game. | |
Sound: | 5.0 |
I've always kinda loved game music, but this is the best I've ever heard, including the Nintendo 64 songs!! These songs are much more unique than any other Mario game EVER, and I've found that there's over 40 songs in this one game!! The Sound Effects are excellent too, but they lacked the all-too-cool personality of voices. I've seen a few SNES games (Beavis & Butthead, Star Fox) that actually USE voices, and I thought they'd do that for this game, perhaps. However, they brought back the classic "jump" sound, and had many other interesting sound effects. And, knowing how limited the SNES is, they really delivered in this department as well. | |
Challenge: | 2.5 |
Eh, it's not to challenging if you're a good player. You don't have to go through a lot to level up, and it's easy to buy items such as the mid mushroom or maple syrup, in the rare event that you'd need them. I think it's quite easy, personally. But the game's amount and depth of levels can somewhat make up for that. | |
Satisfaction: | 5.0 |
Although it's easy, I think it's the most fun game I've EVER, or WILL EVER play. There are so many different things to do, and not the same reward for doing them, either (ie stars in Super Mario 64). You can get Yoshi Cookies, Frog Coins, Flower Tabs, a Troopa Pin, a Knoknok shell, a quartz charm, and so much more for completing certain tasks. You can even go searching for invisible flags, and get the semi-useless, but expensive ghost medal! While nothing's endless, it still provides a lot of fun. And if you set the game aside for a while, and play it after that, you'll find that you've forgotten a lot, and it's fun once more. | |
Replay Value: | 5.0 |
Like I said, it's very fun, and very re-playable. I, personally, had someone rent the game, and show it to me. It seemed like ETERNITY until I got to play it again and had my own copy 6 months later. The reason I think it's replayable is the sub-games, such as "Moleville Mountain", Land's end, Booster Hill or the Goomba thumping game. | |
Overall: | 5.0 |
Super Mario RPG is truly a game that broke major
ground. Not only was it the last great SNES game, but it was also a game that broke all rules
set by previous Mario games. They had different characters, and a way different, not to
mention cooler, plot (and final enemy!). The 3Dness also broke every limit I'd heard of
concerning the SNES. It wasn't built-in, like the N64, so they merely "emulated" it, so to
speak. However they did it, they did a very fine, and commendable job. The music was a
refreshing change of pace from the repetition (Super Mario World), and the no-talent eeriness
(Super Metroid). It had some elements of actual instruments in it, as well as rhythm and
dynamic levels (volume). And, in another major change of pace, they used many different
original tunes, not made re-mixes of one or two (Super Mario World)
This review was written by Andrew Meador for Super Mario RPGer's Paradise. Used with permission. |
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