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-- January 1999 --

» Sunday, January 31, 1999


Emulators
Arcade (1071) MS-DOS A/MAME v0.35 Beta 2
Arcade (1071) MS-DOS P-MAME v0.35 Beta 2
Multi (4 systems) Linux DarcNES 98.01.31 source
Lynx DEC Alpha Handy v0.52
N64 UNIX TrueReality 1999.01.31
NES MS-DOS unNESsential v2.0

» Saturday, January 30, 1999


Emulators
NES MS-DOS NESem v0.1 (with source)

Simulators
Game & Watch Windows 32 Popeye v1.0

Emulator news
NINCEST64 dicontinued

The homepage to NINCEST64, a Nintendo64 emulator that could run a few demos, has been removed. I've been informed by the author that the emulator is officially discontinued. This is another casualty in what will no doubt be coined as "The UltraHLE effect". (heh, I think that sounds cool).
There's no link to check out, it's just gone.

[Zophar's Domain - Zophar]
RockNES development stopped, and then resumed

Adrox has just informed me that the RockNES site has been updated, and what's posted there is very disturbing. It seems that with the recent events going on as far as Nintendo and the Nintendo 64 emulator are concerned, the author of RockNES doesn't want to be associated with doing anything illegal. I suggest you all check out the official page and form your own opinions.


Yesterday, I posted that RockNES was discontinued. It now appears that the authors have changed their minds:
"RockNES is not dead. After this short stop, I would like to say I didn´t change my mind about a possible illegality. We will continue the RockNES development (me and Kritz). *Any* problem, goodbye emulation, anymore. Thanks for your support."
Check out the official homepage for more.

[Zophar's Domain - Zophar]

» Friday, January 29, 1999


Emulators
Arcade (1071) Windows 32 MAME32 v0.35 Beta 2
Commodore 8-bit Linux VICE v0.16.1a
Commodore 8-bit MS-DOS VICE v0.16.1a
Commodore 8-bit Windows 32 VICE v0.16.1a
Gameboy family MS-DOS DBOY v0.40a
Oric MS-DOS Euphoric v0.99n

Emulator News
UltraHLE development stopped

It was inevitable thanx to all the ROM beggars out there.. UltraHLE development has been stopped and the site temporarily removed. This is what was left:

"The UltraHLE project was a technical demo, an experiment to see if N64 emulation really is possible. It was not designed to be a tool for piracy.
"Once it was released, things moved at an unforseen pace. A lot of people seemed more interested in acquiring illegal copies of game ROMs, than looking at the technical efforts that went into producing the emulator. We do not condone the use of illegal roms in any form and this emulator was not designed to be used for this. The reaction we saw was not the one we expected. It seems the emulation community is not ready for something like this. The UltraHLE project is now on hold, and will be discontinued if this activity continues. Our aim is to develop emulation technology further, not to hurt Nintendo. Without them none of this would be possible.
"This site is temporarily down and under modifications."


Nintendo/IDSA speak:

Well it's about time IGN came up with a decent article. Too bad it had to be like this. N64.IGN.COM interviewed RealityMan, the IDSA, and Nintendo about the release of UltraHLE. All three do not condone these ludicrous N64 warez exchanges, and rightfully so. IDSA basically says what it has been saying, except they take it a step farther trying to define what is a "legal" emulator.

"Some programmers do use emulators to create games. However, programmers who are properly licensed to create games for a game console use a hardware emulator, which uses proprietary code in combination with a modified console system and other specialized hardware. In this case, programmers are using emulators lawfully, that is, they use them to create new, properly licensed videogames with the authorization of the copyright owner. In contrast, most emulators that are freely available today are merely software emulators that have no role in the creation of properly licensed video games and therefore have the exclusive purpose of infringing copyrights and are unambiguously illegal.

Of course, we all know that emulators themselves aren't illegal, it's what you do with them that makes them illegal. The big companies don't want you to know that though. However, none of this has ever been tested in court, but it soon may (see below article). Anyway, Nintendo has taken the stance against emulators the same as it has with console copiers (which I bashed in my legality article last year). All they offer is:

"Bottom line, emulators are illegal. The Nintendo 64 emulator infringes on Nintendo's intellectual property rights including copyrights and circumvents Nintendo's Anti-piracy Security System."

Nintendo has not mentioned anything about legal action yet. In all of this RealityMan seems to have the most intelligent answers. UltraHLE was designed to show what could be done, proving all theories about the system needed wrong -- and the two did it in three months! This was an unprecedented accomplishment though it may be emulation's undoing. The IDSA can be expected to start attacking ROM sites more forcefully, and possible even emulator only sites. I plan on writing an article on this situation after it settles down a little bit... Go ahead and read the whole IGN article, it has way to much stuff for me to post here. Also incase you were wondering UltraHLE has NOT been discontinued. check out Foxy's Weekly Comments for more info.
[ IGN64 "Emulating Mario" | IGN64 "Pentium PC 64" ]

[Patent Pending - MEGAߥTE]
Sony SUES Connectix

Well it seems that this is what it took to finally blow open emulation to the general public. Sony has gone ahead and sued Connectix. Sony claims that VGS is inferior to a real PlayStation and therefore degrades the apparent quality of their system. They also claim that VGS circumvents their antipiracy protection. Connectix has now released an update to VGS which enhances the anti-piracy code. It does not look like Sony will win this one however, which is good news for emulation. Read any of the following articles... this coverage may only be shadowed by UltraHLE.
[ ZDNet "Sony sues Playstation emulator" | ZDNet "Connectix fights back with upgrade" | ZDNet "Connectix strikes back at Sony" | MacCentral "The Sony/Connectix battle: Sony files suit" | MacCentral "The Sony/Connectix battle part 2: Sony issues Statement" | MacCentral "The Sony/Connectix battle part 3: New VGS coming to stores" | Next-Generation "Sony Sues Connectix" | GameSpot "Sony Defends PlayStation Turf" | Wired "PlayStation Clone Irks Sony" | Wired "Sony Sues Over PlayStation Clone" ]

[Patent Pending - MEGAߥTE]

» Thursday, January 28, 1999


- Emulation may never be the same.


Emulators
N64 MS-DOS UltraHLE v1.0
NES Windows 32 PasoFami v1.0a English

» Wednesday, January 27, 1999


Emulators
/|\2600 MS-DOS FeFree26 v1.0
MSX MS-DOS RuMSX 0.15

Emulator News
bleem update

They sure know how to stay in the spotlight don't they? :-) The Bleem site has been updated with more news about the progress of their emulator. Quoting directly: "Good news about DirectX 6.1! The public release of DirectX 6.1 is right around the corner, and in the meantime, we're now working directly with Microsoft to get everything ready for our mastering! A huge thanks to everyone who EMailed us about DirectX 6.1, and a big "yay!" to Microsoft for helping out the little guys! Oh, and the software? Optimizations for all machines are coming along really well, and full MMX and 3DNow! support is in progress!". Additionally, the FAQ has been updated again as well. Thanks to Adrox of EmuSphere for the news.

[Dave's Video Game Classics]

» Tuesday, January 26, 1999


Emulators
Pac-Man Arcade Windows 32/DX Mini-Pac v1.0
Multi (4 systems) MS-DOS DarcNES 98.01.24

Emulator News
A whole new type of emulation

Mike Balfour has released the first version of Mini-Pac, which is basically a bare bones pacman emulator plus source code to demonstrate C++/DirectX/emulation programming. This will be used to release the upcoming Pac-X, a 3-D first-person version of Pac-Man running off of the original game engine through the magic of emulation. While it runs the Namco Pacman game roms, it puts Pac-Man in an entirely new perspective, in 3-D! This version is also much harder than the original version. If you want Mini-Pac, or want to read more about Pac-X, check out Mike's page.

[Dave's Video Game Classics]
Vector Dream discontinued, new vector emu in works

Peter Hirschberg sent me an e-mail to announce a few things. It's been a while since the last release of Vector Dream and he's been getting a lot e-mail lately asking him what's up. First, the reason why he's been so quiet lately is that he's been having some unfortunate health problems. He's decided to cancel his Vector Dream emulator and his Marble Madness Emulator. But the good news is that he's hard at work on a new emulator. Read on...

"I've just had major abdominal surgery for some ongoing health problems, so I'm pretty out of it right now. I've been getting a lot of inquiries lately about the status of some of my projects, so here's an update:

  • Vector Dream is dead. I've dropped it completely, and the source code will NOT be given out. Sorry!
  • The Marble Madness Emulator is being dropped. If anyone would like to take over the project, I will send them the source code, minus the Starscream 68000 core (due to it's distribution license). It currently only really needs sound support added and some minor glitches fixed. Let me know if you are seriously interested.
  • Classic Space Wars (clone). Maybe I'll get to this and add sound, but probably not. Who knows.
  • My latest project is called Vectorhead, the sequel to Vector Dream. It is another vector-game-only emulator. It currently runs Asteroids, Star Castle, and Space Wars, all with *complete* sound support. More games could be added by the time I release it, but who knows... The emulator features all my usual vector effects goodies, plus maybe some surprises. The emulator is COMPLETELY vector based, including the GUI! The emulator runs under DirectX. Performance is wonderful, even with all the vector effects. I will probably release the source code (open-source) for this emulator, but I haven't really decided. I really have no idea when I'll have this ready for release. I'm starting a new job in a few weeks, and I've been spending most of my days lately with Mr.Percocet. :-) It might be a month, or a year.
I will try to keep everyone posted. God bless!"
- Peter Hirschberg, Author of Vector Dream

[Emu News Service]

» Monday, January 25, 1999


Emulators
Apple I MS-DOS Apple 1 Emulator v1.0
Arcade (1071) MacOS MacMAME v0.35 Beta 2
Multi (4 systems) Linux DarcNES 98.01.25 w/source
NES MacOS Graybox v0.27 Final
NEO*GEO MS-DOS DANJI SL
ZX Spectrum Java Hob v0.7.2

Emulator News
Mac Hu6280 in development

Richard Bannister has announced that he has begun work on the MAC port of Hu6280. While he has it up and running, there are still a few endian issues that need to be resolved. He has also announced that Mac Retrocade is rapidly apporaching a releasable state! Read more from his page.

[Dave's Video Game Classics]
OS/2 Retrocade in development

I have been fortunate enough to see some screen shots of Retrocade for OS/2 in action. The GUI is now coming up nicely, but the games aren't working as of yet. I should hopefully have some shots to post here soon. More news as it happens.

[Dave's Video Game Classics]

» Sunday, January 24, 1999


Emulators
Arcade (1071) MS-DOS MAME v0.35 Beta 2

Emulator News
New Retro Radio

Shane Monroe has released another installment of his Retro Radio episode. In this episode: There is an editorial on the current state of affairs with regards to the new digital protection laws, an update with the major emulators, and of course, the ever present 8-Bit flashback. He also tells you why he has been so busy! You can listen to the streaming versions from our Retro Radio page at the above link. Downloadable files will be online in a bit.

[Dave's Video Game Classics]
RockNES update

An unexpected annoucement has been made from the RockNES page. Nyef is leaving the project for an unannounced reason. If more info happens regarding this, it will be posted here.

[Dave's Video Game Classics]
Site News
Lazarus returns!

Despite the IDSA's attempts to shut them down, Lazarus is back and with a cool new look too! Check it out at the above link. Their archives aren't fully functional as of yet.

[Dave's Video Game Classics]

» Saturday, January 23, 1999


Emulators
Gameboy MS-DOS Boycott v0.45
Sega 8-bit MS-DOS BrSMS v1.16
ZX Spectrum MS-DOS R80 v0.07
TG-16 MS-DOS Hu6280 v1.89

Emulator News
NES4PC update

Lot of Nintendo based things happening tonight, as there is some news regarding NES4PC, one of the most recent NES emulator for Windows. First off, V0.35 is coming and is slated for an early February release. Also, there was a status report posted on the author's page. Quoting directly: " Sorry it's been so long since I updated the page, but I've been kinda busy... I had to reformat my HD last weekend and I'm still trying to get the DirectX 6.0 LIB/H files to let me compile the emulator, since I can't even compile it without those files. However, before I reformatted, I had gotten much done. The current version has a new set of memory access routines. They make mapper 0 games run a little slower, but make most mapper games run a LOT faster. I also have added a few more mappers including the MK4/TEKKEN2 hack mapper. I'll try to keep the site updated better as the emulator gets back into the swing of things!"

[Dave's Video Game Classics]

» Friday, January 22, 1999


Emulators
Atari 8-bit /|\ Falcon EmuXL v0.3.6
NEO*GEO MS-DOS DANJI "Test ver"
Multi (4) MS-DOS/Linux DarcNES 98.01.22 source

Emulator News
VB-98 update

David Tucker has announced that a 32-bit Windows port of his Virtual Boy emulator is being developed by a fellow programmer. VBEmu98 is the world's first and only Nintendo Virtual Boy emulator. So far, VBEmu98 is available for both DOS and Linux. Click here for more information.

[Emu News Service]
Nofrendo II update

The Nofrendo page was updated today, with the following progress report:

  • Yes, Virginia, I still have a pulse. The project is still being worked on, and I will deliver a high quality piece of software. High quality pieces of software take time, especially when they can not be given as the author wishes. Please e-mail me if you have some spare time hanging around.
  • There will be a Mac port underway very shortly. That is, of course, if I can ever get the source code to the person porting it!
  • If there was something in Nofrendo 0.58 that you really did not like, please e-mail me and tell me what it is-- I'll try to make sure it does not creep into the next release.
Nofrendo is a NES emulator for DOS. You can check out the official page at the link below.
Nofrendo Homepage

[Zophar's Domain - Zophar]
VB-98 update

Straight from the official VB98 page: Now Wario Land is very close to booting (Its hanging on a display status flag) and several of the other games no longer go off in the weeds. Also the intro to Telero Boxer is getting better, now the shadow shows up behind the boxer on the boot (Nice effect), the screens still fly by too fast however. Also, it was announced that friend of David Tucker is working on a Win32 port of the emulator! More news as it happens.

[Dave's Video Game Classics]

» Thursday, January 21, 1999


Emulators
Arcade (1042) Windows 32 MAME32 v0.35 Beta 1
NEO*GEO MS-DOS NeoMAME v0.35b1b

» Wednesday, January 20, 1999


Emulators
Arcade (22) Windows 32 PCSloMo v0.24 Final

Emulator news
Boycott update

A new version of Boycott will be coming along soon, and here's some new features it will include:

  • MBC3 support (Pokemon blue)
  • MBC5 support (Color Gameboy roms playable but without colors)
  • Improve MBC1/2/3/5 support

[Zophar's Domain - XiP]
Windows Retrocade update

A message about the status of the Windows port of Retrocade was sent to beta testers. It seems the Windows version is coming along nicely, however they still have a few games that won't run properly and the sound is hosed, but they are working on it! Also, Neil Bradley is looking for someone to create an "ultra-groovy-cool Retrocade icon". Interested? Contact Neil at the provided.

[Dave's Video Game Classics]

» Tuesday, January 19, 1999


Emulators
NEO*GEO MS-DOS DANJI v0.0485
NES MS-DOS FCE Ultra Beta 4
Virtual Boy Linux VB-98 v0.6b

Emulator News
VB-98 update

An even newer version of VBEmu98 is in the works and should be out within a day or two. It will feature improved BGMap scrolling code which should help games like Space Squash and Glactic Pinball. Click here for more information.

[Emu News Service]

» Monday, January 18, 1999


Emulators
N64 UNIX TrueReality 1999.01.18
NEO*GEO MS-DOS DANJI v0.0484
SNES MS-DOS Snes9X v1.61a (GUI)
TG-16 MS-DOS Hu6280 v1.87

Emulator News
NSFE canceled

After numerous delays, NSFE has been canceled. The last version available was known as Reality 64 if you still have the desire to try it. Hopefully something good will come out of this, though. (Read the message)


NSFE has been put to rest. As of 1/18/99 project has been canseled.
Gordon has been working on a nother n64 emulator ( yet to be named ) that is currently in the adavanst stages.

[Patent Pending - MEGAߥTE]
AdamEm update

It seems as though it's been ages since Marcel de Kogel last updated his Coleco Adam / ColecoVision emulator, but today he's updated his webpage to announce that a brand new version is on the way. Here's a partial list of features of AdamEm version 1.0:

  • Vastly improved sound emulation
  • Improved ADAMNet emulation
  • Parallel port emulation
  • Snapshot support
  • 80-column TDOS support
  • Cheat-code support
  • Reverb, chorus and stereo support for SoundBlaster Pro and SoundBlaster
  • 16 compatibles
  • Many bug fixes
No release date has been announced.

[Emu News Service]
New NEO*GEO emulator in the works

A new Neo Geo emulator called Neo Master apparantly is in the works. Its claims to be full speed on a p66 with 8 megs of mem (16 under Windows). These are awfully low numbers for a such a system to be emulated, but you can make your own judgements. The emulator isn't released yet, but you can read more about it from it's official site. Thanks to Bahamut^ for the news.

[Dave's Video Game Classics]
Misc. News
EA offering jobs to emulator programmers

I received a very interesting e-mail from John Schappert, VP, Product Development for Electronic Arts. It seems they are seeking current emulator programmers interested in possibly filling jobs with EA. While emulator programmers are generally in it purely for the hobby, or preservation, this sounds like a great oppurtunity for those people to finally receive something for all their hard work. If you are a programmer of a current emulator and are interested, contact John via e-mail at the above link. Good Luck. :-)

[Dave's Video Game Classics]

» Sunday, January 17, 1999


Emulators
GB/GBC MS-DOS DBOY v0.4
NEO*GEO MS-DOS DANJI v0.0482

Manuals
N64 1 manual

» Saturday, January 16, 1999


Emulators
NEO*GEO MS-DOS DANJI v0.048
Vectrex MS-DOS DVE v2.0 Beta 6
Virtual Boy MS-DOS VB-98 v0.06

Site News
Atmospherical Heights returns!

After nearly a year of discontinuation, Atmospherical Heights has reopened! It originally went down after John den Hartog's HD crashed. It was formerly the best arcade emulation site around.. and one of the oldest. Apparently EmuWorld asked John to bring back AH. All it is now is a newsletter, but I'm sure it will get much better. Welcome back AH!

[Patent Pending - MEGAߥTE]

» Friday, January 15, 1999


Emulators
NES/SMS MS-DOS/Linux DarcNES 98.01.14 source
Sega 8-bit MS-DOS BrSMS v1.15r [v1.14]
TG-16 MS-DOS Hu6280 v1.85

Simulators
Game & Watch Windows 32 Octopus v1.0

Emulator News
New Sega Genesis/32X/CD emulator in the works

There appears to be a new project just getting off the ground that will emulate the Sega Genesis/32x and Sega CD. Announced on the page are planned versions for the Amiga with PPC accelerator and Power Mac. It will use ASM cpu cores for the fastest possible emulation. The emulator is called ARES and progress reports will be posted here as they come in. Thanks again to Jack for the news.

[Dave's Video Game Classics]

» Thursday, January 14, 1999


Emulators
Arcade (1043) Windows 32 UMAME32 v0.35 Beta 1 update
Commodore 8-bit Linux VICE v0.15.1
Commodore 8-bit MS-DOS VICE v0.15.1
Commodore 8-bit Windows 32 VICE v0.15.1
NEO*GEO MS-DOS NeoMAME v0.35 Beta 1a

Emulator News
Boycott update

Gollum, author of Boycott, has released some preliminary information on the next release of his Gameboy emulator:

  • Working on GUI improvements
  • Start reading CGB docs
  • Start adding MBC3, MBC5 support
  • Can't get working SGB support :)
  • Sound support is discontinued as for now (too much work)
Also, Gollum is looking for a web hoster for his general emulation site (which include Boycott, Pcott and some ROMs). If you can help, contact him at frelat@wotan.iie.cnam.fr.

[Emu News Service]
SNeSe update

As everyone knows, Savoury Snax dropped his Super Nintendo emulator many months ago. But co-author Esaelon continues working on it. Here's a list of improvements he's working on so far:

  • Timing improved
  • Scanlines per frame fixed (270 to NTSC:262/PAL:312)
  • Cycles per scanline fixed (174:NTSC/205:PAL to 171:NTSC)
  • First line in line x line gfx emulation is now done at CPU reset instead of after first scanline of CPU execution
  • Memory mapper fixed: Implemented support for 32Mbit LoROM and corrected
  • support for 32Mbit HiROM
  • Hblank emulation added (hblank timing in CPU, hblank bit in HVBJOY)
  • SLHV emulation improved
No release date has been announced.

[Emu News Service]
VB-98 update

David Tucker has released a mini-compatibility list, to give us a taste of what to expect in his next release. This is just a summary (his webpage goes into more detail):

  • Galactic Pinball: Playable, but has graphics glitches.
  • InsMouseHouse: Not playable, loads bug hangs before game starts.
  • Mario Clash: Playable, but has graphics glitches.
  • Mario Tennis: Not yet playable, but does load. Graphics glitches.
  • Space Squash: Almost playable, graphics glitches.
  • Telero Boxer: Playable, but slow and has problems with hands scaling.
  • VTetris: Fully playable.
  • VFishing: Almost playable, no sprites scaling.
Hopefully, a new release will be ready this weekend.

[Emu News Service]

» Wednesday, January 13, 1999


Emulators
Arcade (1042) Windows 32 UMAME32 v0.35 Beta 1
i80x86 Windows 32 Bochs 99.01.11b
NES/SMS MS-DOS/Linux DarcNES 98.01.12 source

Emulator News
Sony NOT going to sue Connectix

Sony has announced that it currently has no plans to sue Connectix. Connectix is still planning the release of VGS. Neither company will say more than that. Right now it seems that Sony may license Connectix. You can read the article at Wired News. Their first emulation related one that I know of.

[Patent Pending - MEGAߥTE]

» Tuesday, January 12, 1999


Emulators
GB/GBC MacOS VGB v1.4
NES/SMS MS-DOS/Linux DarcNES 98.01.10 source

» Monday, January 11, 1999


Emulators
Atari ST MS-DOS WinSTon v0.2
GB/GBC MS-DOS NO$GMB v2.0c [486] [Debug] [XT/AT]
GB/GBC Linux VGB v1.4
GB/GBC OSF/1 VGB v1.4
GB/GBC SunOS VGB v1.4
SMS/GG MS-DOS SMS Plus v0.6.8

Emulator News
Sony to sue Connectix?

PSG.IGN.COM is reporting that Sony will sue Connectix over their new commercial PlayStation emulator over "intellectual rights infringement." If this is true and Sony wins the court case, this could be a huge blow this the growing emulation scene. Thanks to Ben and Phillip F. for the e-mails.

[Emu News Service]

» Sunday, January 10, 1999


Emulators
Arcade (23) MS-DOS GalEmu v0.4 Beta 3
Arcade (23) Linux/X GalEmu v0.4 Beta 3
Arcade (23) Windows 32 GalEmu v0.4 Beta 3
Arcade (1042) MS-DOS X-MAME v0.35b1.1
/|\2600 MS-DOS z26 v1.25 [source]
C64 AmigaOS MagiC 64 v1.81
GB/GBC Windows 32 Gameboy 98 v0.5c
NES MS-DOS DRR-NES v0.2
NES/SMS MS-DOS/Linux DarcNES 98.01.09 source

Site update

Well, this seems to be my first update here at Patent Pending. I hope the other members make me feel welcome :) Today I added the index page (only) to the Cheats and Codes section of the video games. Hopefully very soon I will start adding the pages for the games. That's about all, be looking for future updates from PP's newest member!

[Patent Pending - Fishboy]

» Saturday, January 9, 1999


Emulators
Arcade (1042) MacOS MacMAME v0.35 Beta 1

Site update

Hmm, well sorry for the lack of update, but I've been busy playing SMRPG :) I've completed the whole game, and gotten most of the hidden/special stuff.. I've also ripped all of the SPCs.. 69. You can get them at the partly restored SPC700 archive. I'll be updating regularly now..
[SMRPG Ending ZSTs | SPC700 Archive]

[Patent Pending - MEGAߥTE]

Hmm, well I haven't heard from MEGAߥTE since the first of the month... either his computer blew up, or he's still partying like it's 1999. Anyways, I uploaded a Star Fox 64 manual today, and I should be done typing up the Mario Kart 64 manual in a few days. Also because MEGAߥTE hasn't been online for more than a week, I put up the emulator releases for the week of January 1st.

[Patent Pending - Deezer]

» Friday, January 8, 1999


Emulators
/|\2600 MS-DOS z26 v1.24 [source]
Gameboy MS-DOS Boycott v0.44
Saturn MS-DOS A-Saturn v0.13 C [v0.13 ASM]

Emulator News
New VB-98 soon?

According to the latest update on David Tucker's webpage, a new version of VBEmu98 is on the way, possibly within a week. David's been focusing on VBEmu98's speed and it's now much faster. VBEmu98 can now run Telero Boxer at an acceptable speed on a Pentium 100 Mhz with a frame skip of 6. For David's complete announcement, follow this link.

[Emu News Service]

» Thursday, January 7, 1999


Emulators
Arcade (1042) MS-DOS MAME v0.35 Beta 1
C64 MS-DOS CCS64 v2.0 Beta
C64 Windows 32 CCS64 v2.0 Beta
NES/SMS MS-DOS/Linux DarcNES 98.01.07 source
MSX Java1.1 Java MSX Emulator v0.61

Site update

The links and Ratings page is coming along nicely now... as soon as I add a couple links to get started, I'll post it. It loosk pretty complex for just a ratings page :) hehe.

[Patent Pending - Netside]

» Wednesday, January 6, 1999


Emulators
GB/GBC MS-DOS DBOY v0.38
NES/SMS MS-DOS/Linux DarcNES 98.01.06 source

» Tuesday, January 5, 1999


Emulators
GB/GBC MS-DOS NO$GMB v2.0 [486] [Debug] [XT/AT]
GB/GBC FreeBSD VGB v1.4
GB/GBC Solaris VGB v1.4
Mac AmigaOS ShapeShifter D/L
PSX MacOS Virtual Game System Commercial: $49.95
Sega 8-bit MS-DOS BrSMS v1.14r [v1.13]

Emulator News
Tratax to leave PSEmu Pro

Tratax has confirmed that he will be resigning from the PSEmu Pro development team, effective February 1rst. Tratax has accepted a "very good job offer at a USA based game programming company" and will no longer be able to work on PSemu Pro. For the next few weeks, Tratax will concentrate on trying to improve the current recompiler and fix as many bugs as possible. But once February rolls around, he will leave the PSEmu Pro project. While this is certainly bad news for the PSEmu Pro project, it is good news for Tratax and I know I speak for everybody when I say that we all would like to thank Tratax for the hard work he's put forth into making PlayStation emulation a reality, and that we all wish Tratax the best of luck at his new job.

[Emu News Service]
-Inbox-

New Virtual Gameboy 1.4

Hello Everybody!
I have just released a new version of Virtual GameBoy. This version includes emulation for the Pocket Printer and much improved GameBoy Color emulation, among other things:

  • CGB CPU STOP opcode implemented correctly.
  • CGB double speed switch implemented.
  • CGB HFLIP tile attribute implemented.
  • CGB VFLIP tile attribute fixed.
  • CGB DMA mode fixed.
  • Added Pocket Printer emulation.
  • Added Hudson HuC1 mapper emulation.
  • Started adding Hudson HuC3 mapper emulation.
  • Minor changes in video controller emulation.
  • Fixed implementation for MBC3 realtime clock.
  • Minor changes in GameShark emulation.
  • Version number fixed in VGB-Unix.
  • Number of palette entries corrected in VGB-Unix.
  • Multiple fixes to VGB-Windows startup code.
  • "Size|Snapshot" option in VGB-Windows.
  • VGB-Windows now remembers window size/position.
  • Added miscellaneous keyboard controls to VGB-Windows.
The updated documentation and binaries for download can be found at http://www.komkon.org/fms/VGB
VGB-Unix 1.4 binaries are currently available for FreeBSD and Solaris, with more binaries on the way. All registered users of VGB-Windows will be getting new VGB-Windows in the next couple of days.
As I did the last time, I would like to ask everyone to *buy* VGB-Windows, not to use pirated copies. If you like it - buy it. If you don't like it - use other GameBoy emulators, such as SMYGB or NO$GB, both of which are free, but do not steal.
Marat Fayzullin

[Patent Pending - MEGAߥTE]

» Monday, January 4, 1999


Emulators
Arcade (1024) MS-DOS MAME v0.34
Archimedes MS-DOS Arnold D/L
Commodore Linux VICE v0.16
Commodore MS-DOS VICE v0.16
N64 Windows 32 Nemu64 v0.008
NES AmigaOS coolNESs v0.74
NES MS-DOS FCE Ultra Beta 3

» Sunday, January 3, 1999


Emulators
NES MS-DOS unNESsential v0.14 source
X86000 Windows 32 EX86 1.06

» Saturday, January 2, 1999


Emulators
Arcade (1024) MS-DOS X-MAME v0.34.1
Archimedes MS-DOS Archie v0.3
GB/GBC MS-DOS DBOY v0.37
GB/GBC MS-DOS SMYGB v0.2
N64 Windows 32 Nemu64 v0.007a
NES/SMS MS-DOS/Linux DarcNES 98.01.02 source
SPC700 Windows 32 ZD-SPC v1.71
TG-16 MS-DOS Hu6280 v1.85

» Friday, January 1st, 1999 Happy Gnu Year!!


Emulators
Arcade (1024) MS-DOS A/MAME v0.34
Arcade (1024) MS-DOS MAME v0.34 Final
Arcade (1024) MS-DOS P-MAME v0.34
Atari 8-bit /|\ Falcon Atari 800 v0.9.8
Atari 8-bit MS-DOS Atari 800 v0.9.8
NES MS-DOS/Linux DarcNES 98.01.01 source
NES MS-DOS NES4PC v0.3
ZX80/81 MS-DOS Xtender 2 Beta 6

»»» December 1998 »»» »» »



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